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Thiago Zakaitis (Mr. Z)

Thiago Zakaitis (Mr. Z) (he/him)

Hispanic/Latinx
Multi-lingual

1 year on StartPlaying

About me

Hello there, brave travellers. My name is Thiago Zakaitis, but everyone calls me Mr. Z. If there is a hobbie that has been among my favorite to spend time studying and improving at is none other than TTRPGs, specially Dungeons and Dragons 5th edition. This love comes back to when I was first introduced to the game by my friends, who wanted someone new at the table and I was available but did not know how to play the game. After a few sessions, I saw how amazing the world of TTRPGs are, but what interested me the most was the role of the Game Master, and without hesitation, I eventually volunteered to take the role to see how it feels. Ever since then, my preference has always been to take the role of the GM for how unlimited the potential for creativity and fun it has, and as a student of Liberal Arts and writing, I can put my mind into developing worlds rich in lore and places to explore for my players. Now, with a few years of experience in running campaigns and sessions, my wish is to share my ideas and campaigns to new people and together have lots of fun time and hopefully a new world where you can feel free to adventure in it. However, I must say that one of my weaknesses is roleplaying, where I am not very good at voice acting nor playing different roles. But to compensate, I like to be creative in making epic combat sequences and, as I mentioned, exploration. So, what do you say? Would you like to take the chance of exploring a whole new world that I have prepared entirely to satisfy your desire for adventure? The choice is yours.

GM Style

I am not very good at roleplaying and voice acting, and I have been working on this area. However, I compensate by focusing on world-building, character driven stories, and some epic combat moments. When I am running a campaign, I like to give to my players a world that feels real to them, so that they can explore it and make choices, no matter how big or small, that can affect the outcome of the story that is being told. I also do my best to make combat entertaining and allow my players to feel heroic, because what is an action-adventure story without the action? I do also have a small tendency to make my stories a little linear, but I always double-check my players to know if they are enjoying the story and if there is something that they would want to change a little.

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