
Cody Rogers
5.0
(4)
3 years on StartPlaying
7 games hosted
Highly rated for: Creativity, Knows the Rules, Rule of Cool
Average response time: 21 hours
Response rate: 100%
About me
Hello, My names Cody, and I've been GMing for about 8 and a Half years, running paid games for about a a a year (or at least trying to) I'm not much of a D&D GM but if you're looking for any other type of game I have a wide breadth of systems that I've GM'd and a fairly open schedule (I work 4 days a week, for 6 hours) Here is a brief list of games I can GM fluently: Mutants and Masterminds; Stars Without Number; Godbound; Worlds Without Number; Wolves of God; City of City; Blades in the Dark; Band of Blades; Scum and Villany; Powered by the Apocalypse Games; Pendragon, Pokemon Tabletop United... among others
GM Style
I do a lot of Sandbox games, like Stars without number and blades in the dark. I like to encourage roleplay and in-depth characters. I try my best to use my knowledge as a creative writer to craft in depth characters and settings but I'm not afraid to get technical or crunchy, depending on the game
Games played
Game platforms used
Game Master Reviews (4)
Proficiencies
Players say this GM is great at:
Creativity
Knows the Rules
Rule of Cool
Having played with this guy for a couple years, I've found that his games and the plot lines in said games are immersive, fun and engaging. While he does fumble his words sometimes, it's clear that he is legitimately trying and is clearly having fun with the game he's set up, which is all I can ask for in a GM and is more than what can be said other people. All in all, I can legitimately say that I do have fun in his games, which is really the most important part of any game, regardless what the game is.
Played in a Mutants & Masterminds 3e game he ran, based on the My Hero Academia manga/anime. I'd never watched the show, much less read the manga. I treated it as a 'superhero high school' game, for the most part. He did a great job of bringing the world to life and also of making every player's character feel and be relevant to the story. While 'rule of cool' wasn't his end-all/be-all method of GMing, he allowed player creativity to be a part of the game often enough for it to be fun but also seldom enough that it was still a 'special' thing to see. Very knowledgeable about the ruleset, too, and able to handle every question thrown his way regarding the rules; able to use the rules to adjudicate the player creativity/rule of cool situations very well.
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