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Cost Per Player

$20.00
Bryant

Bryant (he/him)

4.8

(6)

Game Designer

Less than a year on StartPlaying

2 games hosted

Highly rated for: Knows the Rules, Creativity, Sets the Mood

About me

I've been a Game Master for nearly 25 years, guiding countless adventuring parties through worlds full of danger, wonder, and possibility. While I may look like I just hit level 3 (I’ll take the compliment!), I bring decades of experience and passion to every session I run. My GMing style is all about player agency. I believe the most compelling stories come from the choices players make, so whether I'm running a published module or a homebrew campaign, I adapt the world dynamically to reflect your actions. Your party’s decisions matter, and the world will respond accordingly. Beyond the screen, I'm an avid miniature painter and terrain crafter. While I wouldn’t call myself a pro, I consistently get miniatures tabletop-ready and recently completed a large, modular tile collection for immersive play. I also spend a lot of time in Foundry VTT, fine-tuning scenes, staying current with module updates, and ensuring every session runs smoothly and cinematically. If you're looking for a game that’s story-rich, responsive to your character’s journey, and crafted with care both digitally and physically—I’d love to be your GM.

GM Style

I specialize in games that emphasize rich roleplay and immersive storytelling. I bring every NPC to life with distinct voices and personalities, making each one feel like a real individual in a living world. Whether you're navigating a snow-laden forest, venturing into the shadowy depths of the Underdark, or traveling along a bustling trade road, I want the environment to matter—for your characters to feel the difference in every step they take. Combat is just as thoughtfully crafted. I incorporate dynamic elements like terrain, weather effects, hazards, traps, and a diverse mix of enemies to keep each encounter fresh, challenging, and meaningful. My goal is for the party to feel fairly tested, not just mechanically, but narratively as well. I use automation to speed up turns and resolve them as quickly as possible - so your turn comes back faster. I also use animations for almost every attack, feature, and spell in the game - all of this is to keep you immersed, combat flowing smoothly, and with cool effects on screen to bring your abilities to life. I run games using the 2024 D&D 5e ruleset. If you're looking for a GM who prioritizes atmosphere, character, and meaningful challenge, I'm here to build a world you'll want to explore.

Game platforms used
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