As a DM I pride myself on accommodating any kind or style of player, old or brand new, and creating a story cooperatively with them. I talk to my players to figure out what kind of experience they hope for: combat heavy, RP heavy, exploration heavy, linear or open world, by the book or fun and loose, and adapt whatever campaign I'm running to match. I accompany my campaigns with custom art, music, and even videos to enhance the experience and build an immersive and fully fleshed out world and story. I welcome homebrew rules and systems if that's what the players want, and often implement homebrew items and monsters in a completely unique world and story I developed over the course of 3 years just for players to adventure in.
The players decide the style. Options of: combat heavy or combat low, RP heavy or RP low, exploration heavy and open worlds or quest heavy and linear journeys, puzzle heavy or puzzle low, by the book rules or fun and loose with homebrew, clean or mature. Additionally: I accompany my campaigns with custom art, music, and even videos to enhance the experience and build an immersive and fully fleshed out world and story.
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