Storytime with Uncle Casey
he/him
5.0
(13)
Timezone
Language
Identity
About Storytime with Uncle Casey
Hello my friends! I am Uncle Casey, the storyteller for what I hope is your next adventure. I do my best to run a welcoming, safe, and accessible table; I believe creating felt safety encourages deeper, more enjoyable game experiences. To that end, I require my players to be open and affirming of everyone’s right to exist and be who they are without judgement. For characters I don’t limit species, and players are free to make their characters as self-representative (or not) as they choose. I have resources available (Unlimited Heroics, Combat Wheelchair, etc.) that can serve as a guide for any non-core mechanics you’d like to integrate. I want you to feel free to be you. Or be someone completely different. It’s your game. Me, a Brief History: (Reading optional) I started playing TTRPG's during junior high and high school, back in the 80's and early 90's. I joined a friend's D&D game, then started DMing for my friends. We tried out Talislanta, Rifts, Cyberpunk, Vampire, Aliens, Robotech and a few I've probably forgotten. Then life happened. I eventually earned a degree in theatre and a certification in stage combat choreography, I caught an arrow to my knee (got married), did community, amateur and professional theatre, adopted our children, left theatre to work with foster and adoptive families,that turned I into educating families about trauma and it's effects on our brains and bodies. I started playing D&D again in 2015 with 5e - my dice were literally older than the other players at the table. (side-note: I am a notorious dice goblin). It wasn't long until I started DMing again, both in-person and online. I've met some amazing people from around the world playing D&D online, as well as my fair share of cautionary tales. My strengths as a DM - I'm open and caring and belive in self-agency for players and characters. I'm big into backstories and love integrating them into campaigns. I'm always down to work with players, embellishing and expanding their character histories. Do you want a convoluted, world-shaking secret from your past threaten to rip apart the very fabric of reality? I'm in. Of course less dramatic backstories are welcome as well - some players like to focus on what's ahead of them, rather than what's in the past. I am flexible. I create as much of an open-world environment as possible, encouraging player agency and choice. I'm good at rolling with a sudden shift in party objectives. I encourage players, especially experienced players, to immerse themselves in their characters' moment, know what they know, and experience the game with fresh eyes. Yes, you probably are steeped in game lore and monster stats, and how refreshing would it be to just lose yourself in the moment and forget the meta-knowledge in the moment?
At a glance
2 years on StartPlaying
175 games hosted
Highly rated for: Inclusive, Creativity, Storytelling
Average response time: Under 1 hour
Response rate: 100%
Featured Prompts
I got started GMing...
back in the late 80's early 90's because I wanted to play all these great RPG's and I had a group of wiling friends. I loved the storytelling aspect of the RPGs, which lead me into creative writing, and eventually a degree in Theatre. I thank RPGs (and the Muppets) for my creativity.
My favorite books are
The Xanth series by Piers Anthony, the Magician's Apprentice saga by Raymond E. Feist, and the Pern novels by Anne Mcaffrey.
My favorite shows/movies are
Firefly, the Legend of Vox Machina, Killjoys, The Nevers, Dark, Ghostbusters (all of them) Star Wars (also all of them and the series), The Fifth Element, Godzilla (all of them), Dungeons & Dragons (Honor Among Thieves and the OG versions too)
How Storytime with Uncle Casey runs games
Shepherding players through collaborative storytelling experiences while developing thematically rich characters and a tailored experience for all players. I am role-play heavy, combat ready, and exploration positive. Was that cheesy enough? Through session 0 and a pre-campaign survey I collect the preferences of the players and adjust the levels of roleplay, combat and exploration accordingly. Whether we’re using a pre-made module, or a homebrew game, I feel comfortable keeping the game moving towards the action the party is most interested in. (If you want a real-time stroll from one side of the continent to the other, let’s make it happen!)
Featured Prompts
I deal with rules issues by...
Discussing everyone's understanding and interpretation of the RAW, looking at the Sage Advice column, and ruling with what follows the logic of the issue (potions - used to be an action, sage advice calls feeding a downed companion a potion a bonus action. Ergo, all potions are now bonus actions)
My games focus on...
developing a joint storyline while interweaving player backstory into plot points and memorable moments.
When it comes to voices
I do my best. I have a BA in Theatre and have dialect training, however that was nearly 30 years ago, lol. As a white male, I do my best to keep the voices culturally appropriate for me, and mostly rely on variations of European dialects.
Storytime with Uncle Casey 's ideal table
My table is open to anyone who believes everyone belongs, and agrees to respect and encourage all players who come to the game. I strive to create felt-safety for everyone at the table, which I believe builds a better experience for all. Players of all levels are welcome, from absolute newbies to old-school veterans. Everyone has something to contribute to the story and the community at large.
Featured Prompts
I love it when a player
Surprises me with a completely unexpected solution to a problem - a novel use of a spell, an unexpectedly application of a skill, or..? I also love when a player hits a Nat 20!
I think metagaming...
Often takes players out of the moment and can disrupt both roleplay and creativity. The exception is when more experienced players help newer players with mechanics (with consent, of course) and things that are considered 'common knowledge' in the setting.
I think min/maxing...
Is fine. With the understanding that opponents will also min/max and there will be no mercy for saving throws for the minimized stats... 😈
Storytime with Uncle Casey 's Preferences
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