Britt S.
she/her
5.0
(28)
Timezone
Identity
About Britt S.
Hello! I'm Britt. I delved into tabletop gaming during COVID and never looked back. I've been Game Mastering since June 2021, and I started playing in September 2021. I'm well-versed in D&D 5e and am learning Daggerheart, along with other table top systems. My tables are welcoming spaces for everyone, regardless of age, race, gender, or experience level. I've hosted games for players ALL ages with the youngest at 6, from newcomers to veterans. They're always LGBTQ+ friendly, and my pronouns are she/her. In our games, we come together to weave stories, and I'm here to facilitate that. Whether it's a one-shot or a mini-campaign, players drive the narrative, and I'm here to guide and enhance their storytelling. We play on Roll20 and use Discord for voice communication. Character creation, if needed, can be done on D&D Beyond for easy access to resource books. Feel free to share any homebrew ideas; we can create the perfect character and story together.
At a glance
4 years on StartPlaying
244 games hosted
Highly rated for: Creativity, Storytelling, Teacher
Featured Prompts
People are always surprised when I tell them
I used to work at our local zoo as an elephant and reptile keeper.
When I'm not running games I'm...
a mom, AV tech, admin assistant and collections, working out, going on walks with my pups and husband or out near the marsh.
How Britt S. runs games
Shamelessly stealing this from my GM who has always emphasized this: Rule #1 is everyone is here to have fun, while not taking away from the fun of others. I personally thrive on interaction and roleplay, making it a priority to cultivate an environment where players feel at ease experimenting with character voices or quirks. Consequently, I make an effort to mirror this approach when portraying NPCs, occasionally adding a touch of an accent or two for immersion. Though I typically run one-shot adventures with defined plotlines, I actively encourage players to unleash their creativity. Exploration is highly encouraged – I love when players delve into the world, discovering unique ways to advance or obstruct the mission at hand. When it comes to the dice, I have learned they want to tell a story just as much as we do, so the Nat 1 and Nat 20 are always honored. Even failure can be epic and memorable! Combat is an integral part of our adventures – enjoyable, equitable, and challenging. I consider battles to be pivotal moments in our unfolding tale and treat them accordingly. I have an open door policy and encourage players to reach out if there are issues or concerns they have during session. I am also open to researching a ruling during session if it a quick find. Otherwise we will roll with the ruling given and touch base afterwards - there is always room for growth whether it is the player, GM, or both. At the end of session I have adopted two check in questions: 1) Did everyone have fun? 2) Is there anything that could be changed or improved? I'd rather chat about ways to improve than have a player leave unhappy or dissatisfied! Shout out to the content creators! All custom maps are created by DungeonDoug You can find him on Patreon and IG - be sure to check him out at https://www.patreon.com/DungeonDoug
Featured Prompts
My games focus on...
Is the table having fun? Everything else can be figured out and worked through as long as the answer is YES.
Rules are...
a perfect framework. I run my games Rules As Written, but will happily adjust to Rule Of Cool if you have a great idea! All about honoring the creativity of the players.
Britt S.'s ideal table
My table is relaxed and a little silly, with laughter, light-hearted chaos, and the occasional deep, emotional moment. The tone leans toward high adventure with balanced pacing and character-driven storytelling — even in one-shots, everyone gets time to shine. All experience levels are welcome. New players get a quick intro to the rules before we dive in, and we learn together as we go. Experienced players often guide newer ones, creating a collaborative and welcoming space. Roleplayers and storytellers thrive here, and tacticians who like weaving strategy into the story will find plenty to enjoy too. I keep all three pillars of play — exploration, social interaction, and combat — in balance. Campaigns often start with sandbox-style freedom to set player goals, then grow into rich narrative arcs. One-shots are episodic but can evolve into longer stories if the group wants to continue. Everyone belongs at the table. We use Session Zero notes, Lines & Veils, and X-Card tools to make sure everyone feels safe and heard. Character conflict requires consent, and I step in to mediate player issues with respect and care. I ask for communication, collaboration, and respect — we’re all here to have fun and tell a great story together. Table talk and jokes are welcome as long as they don’t derail the game; metagaming is fine in discussion, but in play, characters know what they know. Expect laughter, teamwork, and creativity. My players describe my tables as warm, welcoming, and full of imagination — a place where the Rule of Cool reigns and everyone gets to help shape the story.
Featured Prompts
I love it when a player
has a unique idea or approach to how to solve a problem or encounter. Rules as written help Rule of cool come to life and my players know this is the space for them to try their crazier plans.
Britt S.'s Preferences
Game Mechanics
Game style
Roleplay Heavy
Rule of Cool (RoC)
Rules as Written (RaW)
Play By Post
Sandbox / Open World