General Information Over the years, I've had the pleasure of learning and playing a large number of games both historical and modern. In regards to RPGs, I have experience with The W.A.T.C.H., Fantasy AGE, Modern AGE, Call of Cthulhu, D&D (multiple editions), and Torg Eternity. I employ a mixture of original and purchased materials in my games. The exception to this being The W.A.T.C.H., a system I authored, for which all adventures are created by me. Other systems I am interested in using are Elemental, Cypher System, Savage Worlds, Apocalypse World System, and Star Trek Adventures. My play style tends to be relaxed as I enjoy seeing how a story unfolds.
I enjoy finding the correct balance of combat and roleplay that matches the group I am currently running games for. As such, I do not have a single, distinct style for the games I run. Instead I focus on adapting sessions and adventures to best suit the players. One thing all of my players can expect is to have me improvise portions of adventures to change things up or to adapt them to the actions of the characters. Maybe the enemies get an upgrade (or downgrade) or an intense combat becomes a puzzle or negotiation. The key is to make each adventure the best it can be for the whole table.
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