Sean Foer banner

Sean Foer

he/him

5.0

(23)

Timezone

America/chicago

Language

English

Identity

Published Writer
Artist
Teacher/Educator
Voice Actor
Game Designer

About Sean Foer

Sean is a video creator, game designer, adventure author, actor, comedian, and professional game master who brings his passion for collaborative storytelling to a wide audience. His goal is to grow and diversify the tabletop gaming hobby by inspiring people to play for the first time, players to GM for the first time, and GMs to try new games for the first time! His games are story-driven, and always include three-dimensional characters complete with unique voices, powerful factions, dynamic conflicts, thrilling scenes of tension and suspense, and a dash of humor. Play a game with Sean if you want to unlock your inner storyteller and tell an unforgettable tale! He is available to book for public drop-in/drop-out campaigns, one-shots, private campaigns, and one-on-one "campaign consultations" for GMs both amateur and professional! Feel free to direct message him for more information. Sean is an inclusive GM, and bigotry of any kind is not tolerated at his table. His games are LGBTQIA+ friendly, and open to players of all experience levels.

At a glance

3 years on StartPlaying

170 games hosted

Highly rated for: Creativity, Storytelling, Inclusive

Featured Prompts

I became a GM because

I love giving players the opportunity to become not just the heroes of a story, but creative collaborators who contribute ideas I never could have come up with alone. Also, introducing new players to this hobby and seeing them fall in love is the absolute best feeling in the world.

My 3 systems I'd bring to a desert island would be

1. Blades in the Dark, my favorite game of all time! 2. Yazeba's Bed & Breakfast, a game with so many secrets I feel like I need "deserted island" levels of free time to plumb its depths. 3. Dungeon Crawl Classics would be an awesome game to play a true epic-length zero-to-hero fantasy campaign!

When I'm not running games I'm...

Eating! I love to cook and explore the incredible food scene in Chicago, where I'm based.

How Sean Foer runs games

Narrative-focused, including dynamic characters with believable motivations and fun voices! To me, roleplay is all about tense negotiations, tough choices, and exhilarating risks. My favorite game elements are faction play, intrigue, and interspersing pulse-pounding action with slice-of-life interludes!

Featured Prompts

I deal with rules issues by...

making the best call I can at the time and looking up the rules later! I tend to rule in the players' favor when in doubt.

I once ran a session...

where the player characters never technically appeared. I played the ghost cops raiding their hideout, and they got to flashback to setting traps and tricks to mess with and ultimately explode them! It was like they were running a disastrous dungeon crawl for me!

When it comes to voices

I went to school for theater and linguistics. Accents, dialects, and funny voices are one of my specialties.

Sean Foer's ideal table

Creative, collaborative, and friendly! I love players who make things their own, putting forward their ideas and supporting others. My favorite players bring their own unique perspective and come up with things I never could have. That's the magic of RPGs for me, the alchemy of a table full of imaginations producing something greater than the sum of its parts. Even if we come to the game table as strangers, we leave as collaborators, co-conspirators, and friends.

Featured Prompts

If you're into ___, you're going to love my table

Emergent narrative! I don't tend to pre-plan plots, linear narratives, or (heaven forbid) railroads. I create dynamic situations and invite players to take big swings, make big choices, and make things happen. The story that results is something no one could have written alone.

I love it when a player

Surprises me. Shock me with that crazy plan! Sucker punch me with that insane combo or busted build. Stun me with a creative solution I never even considered. I sometimes feel like I've seen it all--but there's nothing I love more than when a player proves me wrong.

I think metagaming...

Is actively good for the game--in fact, it's a necessary component of RPGs. Metagaming helps us pass the spotlight to players who haven't gotten a turn, work together as a team, make choices that are fun for the whole table, and create an amazing story together.

Sean Foer's Preferences

Systems

Dungeons & Dragons 5e
Fiasco
Quest
Blades in the Dark
Agon
Ryuutama
Forbidden Lands
Stars without Number (Revised)
Troika!
Avatar Legends: The RPG
Brindlewood Bay
Wanderhome
The Quiet Year
Apocalypse World 2e
Yazeba's Bed & Breakfast
Slugblaster
Triangle Agency

Game style

Roleplay Heavy

Theater of the Mind

Sandbox / Open World

Social

Sean Foer's games