
Rose (she/her)
5.0
(7)
1 year on StartPlaying
10 games hosted
Highly rated for: Creativity, Storytelling, Inclusive
About me
Hi, I'm Rose. I've been playing and GMing tabletop role-playing games for the past 20 years. D&D 3.5th, 4th, 5th; Pathfinder, Call of Cthulhu, 7th Sea, Tales From the Loop, Things From the Flood, Honey Heist, Lasers & Feelings, Crash Pandas, the Dark Souls RPG, The Quiet Year, and Electric Bastionland. I've run online games for groups of people I already knew, with Zoom and Shmeppy and such, but I'm new to running online games for complete strangers (and soon-to-be friendly acquaintances!)
GM Style
I do everything in my power to help everyone have a good time. I'm really only having fun as a GM if I feel like everyone else is too. I'll typically roleplay enough to set the scene, the atmosphere, the vibes, but otherwise I'm going to be matching the Players' interest in roleplaying, more or less. If you're having a blast being in-character, I'll be right there with ya! If you're having a blast just describing to me what your character says instead of saying it yourself, I'm all for that too! I'll try to make your failures sound just as cool as your victories. I'll do my best to never just say "You miss" or "You fail" without anything else, to at least make that failure part of the story, and not just a big-fat-nothing of an event. Your arrow doesn't just miss, it misses by a hair, a single hair you can see tumble onto the floor. You didn't just miss with your hammer, it bounced right off his armor, which rings ominously at you as he approaches not even slowed. I enjoy crunchy tactical combat when it flows, but it so often doesn't, so I'm leaning heavily towards games with lots of action and activities, and lots of rolling, but very little crunch. Which is to say; when a Player decides what they want to do, I want to help them make it happen gloriously (or fail to happen, also gloriously) as quickly as possible. I will describe your actions and the consequences of those actions (or failures) as well as I can. That's part of why I'm into Electric Bastionland right now. I like how attacks in combat always hit, always deliver at least 1 point of damage to their target. It's not just mechanically preferable for me, it's also thematically preferable. I like that rapid-fire kind of action where combat can be sudden, and tactical, and VERY DANGEROUS, and MEANINGFUL, and also be over very quickly. Like a fight scene that gets edited out of a Wes Anderson movie with quick cuts of ammo flying and then boom - casualty report. I'm going to lean very heavily into that rapid-fire pace, as much as I can. I am NOT GOOD at voice acting. I try to make NPC's memorable in other ways, like emphasizing where they fit into the bigger picture of the story, emphasizing their goals and their plans to achieve them, and how that affects the players and THEIR goals specifically. I try to make NPCs interactable, clear, and interesting. I won't dwell on their backstories unless you ask me to. I won't make them the main characters - that's your job. I also won't attempt most foreign accents unless it's thematically appropriate for them to be butchered a bit, because, yeah, again, I am not a professional voice actress. I WILL, however, give the voice acting my best. I'll give the whole game my best. Like I said, the real fun for me is knowing everyone else walked away glad they spent the time playing. If you all have fun, I'm having fun. So if you're NOT having fun, let me know, and I'll do everything I can to turn that around.
Games played
Game platforms used
Game Master Reviews (7)
Proficiencies
Players say this GM is great at:
Creativity
Storytelling
Inclusive
Conductor Rose took us on a rich and well thought ride through Electric Bastionland. She has a real enthusiasm for the game that is infectious. Simple mechanics allowed the game to move along quickly with a lot of room for creativity as players made decisions and described their actions. Our group had a lot of fun! I would throughly recommend taking a seat at 'Electric Bastionland: Deeper Into The Odd.'
As a new player Rose was an amazing Dm I adore roleplaying and she completely let me get into character. She's so passionate about the game and is such a kind and understanding person, for when I have questions. She's extremely funny and goes along with the nonsense I come up with I would even say she encourages it. I completely recommend her for new players and I even think long term players could have a good time. She truly made me want to get into a long term campaign
This was my first time playing electric bastion-land and I think it would be safe to say it was a very good introduction. The creativity and improvisational skills of Rose are incredible. Anything that I threw at her, she yes and threw it back at me. I felt like a fellow conductor constructing the world along with her. If you are looking for Into the Odd style games, I highly recommend her.
Absolutely amazing GM! Their maps were perfect for the adventure and added a lot to the game. If I had to say one thing that I think this GM does best, it's lending a sense of gravitase to every characters actions with their storytelling. Every sucsess and failure was met with subsequent reaction and fanfare that added a lot to the game, and made our group feel cohesive and impactful. Would recommend them, and will certainly be playing again with them myself at some point too.
⭐⭐⭐⭐⭐ Stars: I absolutely loved my experience with Rose as my conductor in tonight's Electric Bastionland game. Her initiative in reaching out to invite me to play demonstrated a level of dedication and enthusiasm that greatly enhanced the overall gaming experience. The way she seamlessly incorporated characters from my previous games into the storyline was a brilliant touch, creating a sense of continuity and depth that made the world of Electric Bastionland come alive. Rose's storytelling skills and attention to detail truly deserve all the praise. Wishes: My only wish is that more players would return regularly to play Electric Bastionland. The game's unique and engaging mechanics, coupled with Rose's excellent storytelling, deserve a wider audience. Electric Bastionland is a gem that deserves more popularity, and I hope that more players discover the magic of this game. Rose, your efforts in making this game special are truly commendable, and I wish for Electric Bastionland to gain the recognition it deserves. Keep up the fantastic work!
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