Ian (he/they)
5.0
(4)
3 years on StartPlaying
Highly rated for: Inclusive, Storytelling, Creativity
About me
CEO & Founder of Gehenna Gaming. Horror fanatic and safety tools advocate. I love running horror games with deep stories, in-depth plots, and player involvement in how the story develops. I started playing D&D after a friend invited me over to fix his PC so he could install and play Baldur's Gate (yes, the first one, in 1998!), and then asked if I'd ever played the game it's based on. It accelerated from there, and I quickly discovered GMing, World of Darkness games; within two years, I was running a weekly Vampire: The Masquerade game with some friends. That chronicle lasted nearly four years, and I've been running games ever since (never the player, always the GM). Today I run my own TTRPG (and immersive horror events) company, Gehenna Gaming. We run thousands of game sessions every year at conventions, local game stores, and online. We run our own conventions, LARPs, and immersive events like Camp Gehenna. I love telling dark stories and involving everyone in them, and I'd love to tell a story with you!
GM Style
I specialize in horror TTRPGs with a focus on collaborative storytelling, narrative stories, and immersive horror. I prefer "story first, mechanics second" games, and bring a variety of voices, NPC characterization, and rules-light stories to life. I also focus heavily on consent and safety at my tables to make sure *anyone* can enjoy a horror TTRPG. I provide consent forms and make sure we use safety mechanics that make everyone comfortable.
Games played
Game platforms used
Game Master Reviews (4)
Proficiencies
Players say this GM is great at:
Inclusive
Storytelling
Creativity
He puts characters first, taking time to learn how players want to approach the game and what they wish to get from the experience (whether that's finding your place in the world, cool fight scenes, or cathartic moments facing a villain from your backstory). He also sent a list ahead of time with common themes, phobias, and trigger warnings with a check-in system so he could adjust the plot hooks (red = don't bring ______ to the table, yellow = talk with me ahead of time about _____, green = I'm okay playing out a scene that may involve _____). He is flexible with rules, prioritizing building a story around the table rather than halting gameplay to a stop to look up one rule on page 200. He leads our Call of Cthulhu game, where all players are new to the game, and is great with pacing the overall story each week along with making sure each character gets to move the plot forward. He even gives a heads-up when our action may not have the best outcome (which in this game can quickly turn deadly).
Wether you are a veteran or “what are those numbered rocks for? SIN?!” He is the gm that has an amazing set of communication skills for everyone to feel safe and have fun while gaming! Clever and interesting, Knows MANY systems of play, knows how to take a joke and turn it into your DOOM or salvation, Ryan is someone you can trust to lead a Session toward a fantastic experience (maybe not for your character lol) that I simple say you won’t get with other GM. Also a great guy and very easy to talk to. (For personal “I don’t know this and don’t want to embress myself, or “I really want to do this with my character!”)
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