Jerrod "Pyronide" Bacon
n/a
5.0
(5)
Timezone
Language
Identity
About Jerrod "Pyronide" Bacon
To me, the point of GMing are the connections we forge together at the table. As a writer, I’m opting to make the best connections I can between the characters and the current narrative we’re building. As a game designer, I’m constantly looking for how to make the encounters more dynamic and challenging for the players. I’m constantly trying to use my skills as a writer, as a game designer, as a human in order to gift everyone at my tables with the same thing that I’ve always gotten from this hobby as a whole… a sense of belonging. I decided to start GMing while teaching English in China. I had an abundance of time on my hands, but playing games meant I was in a weird timezone. Too late for NA or EU games but also too early for AUS games. It meant starting times were typically 2am, which isn’t great on a school night… and you’re the teacher, or 1pm when I was supposed to be in class teaching – It didn’t work at all unless there was a school holiday. That was until I decided if I’m going to play during a comfortable time, it meant I needed to put the GM boots on and run games instead – and I haven’t looked back! Talking about things coming full circle, my GM experience got me my current job as a literature teacher on my expat journey, and ironically that job has been making my GMing better. ⚠️ Discrimination towards those with any disability, neurodivergence, or the LGBTQ+ community will not be tolerated. Artwork used in the campaign will never be A.I. Generated. ⚠️
At a glance
3 years on StartPlaying
7 games hosted
Highly rated for: Inclusive, Creativity, World Builder
$20 per session
Featured Prompts
People are always surprised when I tell them
that I have designed an entire "Campaign Guide" for cooking and cooking competitions including subclasses, magic items, feats etc. for 5e 2014 system
When I'm not running games I'm...
I'm teaching literature to my class of grade 9 and grade 10 students here in Phnom Penh, Cambodia.
How Jerrod "Pyronide" Bacon runs games
What to Expect: 🗺 Homebrew worlds to explore 🎨 Art used will not be AI generated! 🥊 Challenging + engaging encounters 🫶 A safe and inclusive place for those with disability, neurodivergence, and the LGBTQ+ community! 🍭 Help for anyone new to the hobby!
Featured Prompts
I deal with rules issues by...
discussing the intention of the action, and if I'm unfamiliar with the ruling or situation, I will make a ruling in the moment and research the answer after the session and discuss it at the beginning of the following session. I'm not afraid to shortcut arguments by making a decision in the moment.
I prep by
finding moments that would be important to the player characters in order to prepare something meaningful to them. I like my players to take home moments that happen throughout campaigns I run.
My games focus on...
empowering players to reflect on the characters they built, and utilizing game mechanics to incentivize roleplay moments. I want my players to have the best experience, and I help them explore their own characters as a means to do just that.
Jerrod "Pyronide" Bacon's ideal table
To me, a table works best when everyone at it shares the spotlight. This means a couple things: 1. Players who show interest in more than just what they are doing at the table. This goes a lot further than people realize in my experience. 2. Players who understand that without putting our characters into dangerous / weird positions, we don't have a story. Playing it safe is fine, but the best moments come from pushing our characters. 3. Knowing the difference between 'my character wouldn't tell these dark secrets to anyone' and 'if my character doesn't open up, nobody will know why they are a badass.'