Stories are best experienced. To be lived in, wandered about, and explored. We do this with all stories, in our own way - but no form of storytelling allows for the kind of freedom you can find in a TTRPG. I like drawing my players in to unique, fascinating worlds, and giving them the chance to keep pulling at whatever threads they want to see what they can unravel. I enjoy figuring out with them what makes their characters tick, and guiding them along paths that help those characters shine. Mostly, I enjoy posing complicated questions - what happens when you need to make a choice between helping people now, or generations to come? When you need to save your loved ones from their own mistakes? When there are secrets to be found...but consequences to uncovering them? I'm inviting you to play to find out.
I believe TTRPGs should be available to all, and that complicated rules shouldn't bar entry for a cool and fascinating new game - I am to make things as easy as possible for new and old players alike. The table should be a fun, comfortable and engaging place for EVERYONE involved - which is why I also do not compromise on safety tools. I like discovering new ways to use a system, homebrewing if necessary, or using the rules as given in new ways to make sure even experienced players in a system have something new to grapple with. I'm also a big fan of misdirection...so don't believe everything you see. It's a poor storyteller that you can trust entirely.
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