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Steve-O-Rama

he/him

5.0

(19)

Timezone

America/los Angeles

Language

English

Identity

Streamer
Artist
Game Designer
No Gen AI

About Steve-O-Rama

I have been playing games of all kinds from the moment I could roll the dice or handle the controller. The games I love playing most are open-ended sandbox games where we can craft a living world around ourselves and develop your characters into legends and stories. I love traveling to other worlds. Each journey opens up some new discovery and provides me the chance to escape. Being a DM/GM has given me great joy and satisfaction; I get to wear so many different hats: I'm a yarn-spinner, a pilot, a smith and an assayer, a devoted craftsman; all of these challenges me and has given me moments of celebration and tragedy, filled cheers or commiseration with chill friends and plenty of cool moments. I look forward to each new adventuring day out there. So if you're not too busy, this is an invitation to you to come join our ship. Together, we'll ride along to another shore where we can laugh our lives away and be free once more.

At a glance

2 years on StartPlaying

32 games hosted

Highly rated for: Creativity, Storytelling, Inclusive

$20 per session

Featured Prompts

I started running games because...

My buddies were all interested in learning. Granted, I had no idea what I was doing, but we had a great time anyways; ten years on, they were still remembering those early games fondly, and it was then I realized that there was a special magic in these games. After that, I had to create more.

My 3 systems I'd bring to a desert island would be

This is a hard one, but the three systems I would choose to bring with me to a desert island: Cyberpunk Red Pirate Borg Dungeons and Dragons (Basic/Expert Ed.) Enough variety , with different levels of rule crunch and complexity, with many, many years of game play available.

The three words my players would use to describe me are...

Challenging: My goal is to level up; the better we get, the more power we gain, the greater the satisfaction is in our craft. Cheerful: I'm not here to increase the world's overall grump-levels. Personally, I'm happy seeing my peeps and players. Chill: We have one life, let mine be of peace.

How Steve-O-Rama runs games

I want us to have a good time. Let's live many lives we would've never conceived of before, and experience something wholly different and out of this world. Let's roleplay and match wits in combat, make silly voices and follow down strange rabbit-holes. We can challenge each other and persevere together, and then share the fun stories we've made with everyone willing to listen. :) Let's be legend-makers together! My games strive for: ✅ internal consistency. ✅ ✅ flexibility, adaptation, and experimentation. ✅ 🏳️‍🌈 Welcoming 🏳️‍🌈 🧙‍♂️ Beginner Friendly! 🧙‍♂️ 🚫 AI 🚫 🚫 Unwelcoming People 🚫

Featured Prompts

I deal with rules issues by...

I first clarify intent with the player and verify precedence. After that, if a new ruling must be established, I establish it on the grounds that doing so is contingent upon a post-game review. If yes, we'll play test it further until codification, and if it's a no, then it's a no and we move on.

My games focus on...

Flavor: The world around you has life, your character has life, even the NPC has a life. None are passive in our world. Fun: If you're not having fun in our world, then truly, what is the point? Forward Motion: Each session, something moves the story/quest/side mission along.

Rules are...

When everyone is following them, the rules create impartiality and maintains order within the group. This in turn helps to facilitate a greater gaming experience. They help to establish trust among a group of strangers as well, be they gamer or GM.

Steve-O-Rama's ideal table

I like to make the most of the time by minimizing distractions and off-topic conversations. I include music, sound effects, maps, and other game-aids to help immerse you better into the world. I reward player creativity and note-taking, and appreciate the extra steps players take making a quality game.

Featured Prompts

I love it when a player

builds goals for their characters! Without the input from the player-characters, the game is just plot. Everything comes to life outside of that, however.

I think metagaming...

hasn't been an issue, and the few times it does come up, I've let the player know where the line is and help them discover options.

My perfect party mix is

a group of joyful and generous people passionate about the hobby. I like curious gamers who are looking for ways to grow as both a player and a member of the party.

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