Miguel banner

Miguel

he/him

4.9

(50)

Timezone

Etc/gmt

Language

English
French
Portuguese

Identity

LGBTQ+
Neurodivergent
Artist
Teacher/Educator
Multi-lingual

About Miguel

Hello there! I'm Miguel. I discovered Dungeons & Dragons 7 years ago and immediately fell in love with it and have invested a big chunk of my time playing, DMing, and consuming content about it. I'm very inspired by Matt Mercer's Critical Role, Brennan Lee Mulligan's Dimension 20, and Matt Colville's Running the Game. I've worked as a teacher for five years and another ten in the entertainment industry and find that the skills I gathered (and am still gathering) translate very well into the role of Dungeon Master. I spend a great deal of my time improving on sound effects and voices: first, because I enjoy it very much and already did before D&D, and second because I feel like, together with the versatility of improvisation and the skills to paint the world through descriptive speech, it's what makes the world breathe and feel alive to my players. If that is something that sparks joy and excitement, I will save a spot at my table for you.

At a glance

4 years on StartPlaying

513 games hosted

Highly rated for: Inclusive, Storytelling, Sets the Mood

Average response time: 2 hours

Response rate: 100%

Featured Prompts

I got started GMing...

because I wanted MORE! More worlds, more stories, different outcomes, more freedom. I love the character decisions that alter the flow of a story and, as long as it makes sense in the world, I encourage weird/out of the box decision making. Bring it on!!

My favorite system of all Time is

Burning Wheel! Tho the audience for it is slim, the storytelling focus of the game, putting players on the wheel and focusing the lens of the mind's eye on what's important to their characters will always make me giggle with excitment.

When I'm not running games I'm...

exploring new ideas, refining the campaigns, drinking some tea, watching Game Changer!

How Miguel runs games

We'll use Discord to communicate clearly with each other while Foundry VTT and DnDBeyond serve as rolling engines, character sheets, and ambient sound, as well as the use of artwork or battle maps to aid in painting each situation/location. 🗣️Role-Play: is my strong suit. I love creating voices, personalities, and agendas for the Players to interact with. Expect lots of it. ⚔️Combat: your character has abilities to use, I'll give you scenarios that make sense and add to the story. We use gridded maps for most combats, but we might use Theater of the Mind if the situation asks for it. 🧭Exploration: the worlds I play in live in my head rent-free. There will be a lot happening behind the curtain up for discovery. 📖Rules: while they provide us with a structure to play, I believe altering some in a situational or even permanent manner can enhance everyone's experience at the table, which means "Rules as Written" are suggestions of how to apply mechanics in a "default" environment, but will be changed accordingly. "Rule of Cool" will mainly be used to reward players' creativity. Finally, while the baseline of my games is always the official system, there is a place for homebrew/3rd party material at my table, as long as it goes through me first for consideration, and enhances everyone's game.

Featured Prompts

I deal with rules issues by...

making a ruling that fits the situation at hand and feels fair to the table. Misunderstandings and bad rullings begone!

My games focus on...

making the world and player's actions come to life. Consequences make decisions have weight, especially when the players expertly avoid them.

Rules are...

there to give us the ground we stand on and serve as the penultimate reference (with the GM being the ultimate). Think of them as the physics in an ideal room, and then think of how many campaign stories actually happen in that room ;)

Miguel's ideal table

At my table, any player that adds fun and companionship to the games is welcome and well received. I'm a firm believer that the DM is, while a big one, just a part of what makes a table enjoyable, so I'm quite picky with the players I allow at my table.

Featured Prompts

I love it when a player

makes a decision that catches me off-guard, especially when it makes complete sense to the story and character they're playing.

I think it's a red flag when players...

derive fun from taking fun away from other players, or focus solely on bringing attention to their character alone. Games are more fun when the spotlight is thrown around the party willingly and with enthusiasm.

My perfect party mix is

one that not only understands each other's playstyles, but encourages and enjoys said playstyles.

Miguel's Preferences

Systems

Dungeons & Dragons 5e
The Burning Wheel
Level Up Advanced 5th Edition

Game Mechanics

d20 System
d6 System

Game style

Roleplay Heavy

Rule of Cool (RoC)

Miguel's games