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Cost Per Player

$20.00
Lynn Landra

Lynn Landra (she/her)

5.0

(1)

LGBTQ+
Queer
Neurodivergent
Published Writer
Game Designer

1 year on StartPlaying

14 games hosted

Highly rated for: Creativity, Storytelling, Teacher

About me

I started gaming in the early 90s, with AD&D 2nd Edition. Within months, my friends and I not only had multiple ongoing campaigns, but we were already inventing our own rules, even our own systems. I've been playing, running, and creating games ever since! To me, collaborative narrative is one of the best things humans ever invented. I favor character and drama over combat and crunch, but I've run more than my share of combat so it's not an issue when that comes up. I like stories to grow on their own, let characters take on a life of their own, and let my players' choices have meaning in the narrative.

GM Style

I tell emergent stories. I know who my NPCs are, what they're doing, what they want, and how they feel. Whether they're proactive or reactive, to me it's important that the world itself feels alive; it's not built to revolve around the PCs, it has a life all its own, and PCs do what they can in the flow of it. I'll be upfront: I love dark stories and dark worlds. My two favorite genres are cyberpunk and vampires, they read as more true to me because joy can be difficult to come by, and usually has a cost. I'm not here to tell power fantasies, or heroes' journeys. I like stories with difficult decisions, and emotional weight. That said, I do not tolerate edgelordery or assholery. While I like dark stories, that doesn't mean I want awful things at the table. There will be no SA, no racial slurs, no bigotry of any kind, I absolutely do not tolerate any of it. My stories and characters don't need those things to be dark or dramatic. If, for whatever reason, a group and I decide we want a story or character to push in one of those directions, it will be done as respectfully as possible, and always ready to be dropped at first need.

Game platforms used
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