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Nikola Tepavcevic

he/him

Timezone

Europe/belgrade

Language

English

Identity

Game Designer

About Nikola Tepavcevic

For over a decade, Dungeons & Dragons has been my obsession—not just as a game but as a means to tell dark, immersive stories where players truly feel the weight of their choices. I started DMing because I wanted to create the kind of campaigns that linger in your mind long after the session ends—the kind where tension, atmosphere, and character-driven horror take center stage. That’s why I specialize in gothic horror and dread, primarily running Curse of Strahd and Domains of Dread campaigns. Something is thrilling about crafting a world where every shadow hides a secret, where NPCs have their twisted agendas, and where the line between hero and monster can blur. However, what sets my games apart is that I don’t just rely on scares—I focus on depth of storytelling, player agency, and psychological tension. I weave your backstories into the narrative, making the horror personal, and I love it when players surprise me with bold (or desperate) decisions that reshape the world. After a decade behind the screen, my passion is still in those electric moments at the table—when the party holds their breath as they open a forbidden tomb, when a long-buried betrayal comes to light, or when a character’s darkest fear finally catches up to them. I thrive on crafting a living, reactive world where your actions—and your sins—have consequences. So, if you’re looking for a DM who blends rich storytelling, gothic horror, and player-driven drama, who knows when to chill your blood and when to let you shine, then step into the mists. Let’s tell a tale they’ll whisper about for years to come.

At a glance

Less than a year on StartPlaying

How Nikola Tepavcevic runs games

I love immersive roleplay and encourage deep character interactions—expect NPCs with distinct personalities, voices (though some may be... questionable), and rich world-building to sink your teeth into. Story and player choices drive the game, but I also enjoy crunchy, tactical combat with meaningful decisions and dynamic environments. Rules are important but flexible when they benefit the narrative. Laughs, drama, and creative problem-solving are all welcome at my table! Key Points: ✔ Roleplay-heavy – NPC depth, character-driven stories. ✔ Voices & Atmosphere – I’ll try (no promises on quality!). ✔ Tactical Combat – Grids, cover, terrain, and smart enemies. ✔ Rule of Cool – Balance matters, but fun comes first. ✔ Collaborative – Your choices shape the world. "Ready for epic moments and organic chaos? Let’s play!"

Nikola Tepavcevic's Preferences

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Nikola Tepavcevic's games