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Cost Per Player

$25.00
Leopoldo "Leovor" Rueda

Leopoldo "Leovor" Rueda (he/him)

5.0

(38)

Hispanic/Latinx
Published Writer
Multi-lingual

1 year on StartPlaying

228 games hosted

Highly rated for: Sets the Mood, Teacher, Storytelling

About me

Hello, I’m Leo, and I hope to be your next Game Master. With over 23 years of experience, I’ve been running Tabletop RPGs for the majority of that time—a true "forever GM." My journey into TTRPGs started in my early 20s, when my friends and I bought the AD&D 2nd Edition Starter Box, just before the launch of D&D 3.0. As a newcomer myself, I dove headfirst into D&D 3.0, mastering the system and running games for a few years before discovering Call of Cthulhu. From there, my love for horror and OSR (Old School Revival) games grew, and I’ve expanded into a wide variety of systems. My passion lies in running atmospheric horror games like Call of Cthulhu and Delta Green, as well as OSR classics like Dungeon Crawl Classics, Forbidden Lands, Mörk Borg, and Old School Essentials. However, I’m well-versed in many systems and ready to run a wide array of adventures. I’m ready to run: Call of Cthulhu Dungeon Crawl Classics Pathfinder 2E Starfinder 2E Delta Green Alien RPG Blade Runner RPG Mörk Borg Coriolis Old School Essentials Shadowdark RPG Pirate Borg And more! I’m always exploring new games to expand my repertoire. About Me: I’m bilingual, fluent in both Spanish (my native language) and English, and I’m originally from Venezuela, now living in Chile. Life changes—including starting over in a new country—led to a long break from TTRPGs, but during the pandemic, I embraced Virtual Tabletops (VTTs) and returned to running games regularly. I currently GM for groups from the USA, UK, and Spain, all online. As a published writer, I’ve also contributed three Call of Cthulhu scenarios to the Miskatonic Repository on DriveThruRPG. What I Offer: I welcome everyone at my table, with only two simple rules: respect for others and a desire to have fun. Whether you’re brand new to TTRPGs or just unfamiliar with a particular system, I’ll handle the rules and teach you what you need to know—you just focus on enjoying the game and helping create an unforgettable story. I’m committed to making my games immersive and exciting, providing maps, handouts, music, and other tools to enhance your experience. I use Foundry VTT and Fantasy Grounds to run games and strive to create memorable sessions every time. Session Zero and Player Support: I offer a Session Zero to discuss expectations, character creation, and game setup. You’re welcome to reach out to me before or after any session to discuss concerns or adjustments, and I’ll do my best to ensure a great experience for everyone. See Me in Action: If you’d like to see how I run my games, check out my recorded sessions, including Horror on the Orient Express and various Call of Cthulhu one-shots. While I can’t record every game, there’s plenty of content available to see my GM style. Let’s create unforgettable adventures together. See you at the table!

GM Style

I lean toward an OSR (Old School Revival) approach—I enjoy the unpredictability of dice rolls and seeing how they shape the story. That said, I also love roleplay, so while I usually won’t overlook a roll if there if there are dramatic consequences for failing, I will reward good arguments and creative approaches with bonuses at least. I only hand wave rolls when it would just bog down game play for no reason. Also depends on the system, but I hope you get the idea. For example: if you deliver an amazing speech to charm the bouncer of the speakesy, you’ll still need to roll Charm. However, your excellent roleplaying will give you bonus dice, making success more likely—but failure will always be a possibility, with meaningful consequences. On the other hand, if there’s an obvious clue (like something in a desk drawer), I won’t make you roll Spot Hidden if you tell me you're specifically searching that drawer. But if you just say, "I look around the office for clues," a roll will be required. Combat Approach: I adapt combat style based on the game system and the situation. I use both tactical encounters with maps and tokens, as well as Theater of the Mind. How I handle combat in Call of Cthulhu is very different from how I treat it in Pathfinder 2E, for instance. I’m also all about vivid descriptions. Instead of saying, "The zombie tries to bite you, but you dodge," I’ll paint a clearer picture: "As the zombie lunges at you, you twist just in time, narrowly avoiding its decaying jaws." Rather than just, "The Deep One hits you for 2 HP," I’ll describe it like this: "The fishman’s claws rake across your arm, leaving a deep gash. Blood trickles down as you lose 2 HP." Easygoing and Player-Focused: Above all, I’m an easygoing GM. My top priority is for everyone to have fun and help craft a memorable story together, shaped by your actions and decisions. I also love teaching new players and encourage them to jump right in. Don’t worry about the rules—just tell me what you want your character to do, and I’ll walk you through how to make it happen.

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