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Kyle
Professional Game Master
Kylehe/him

4 Reviews


Player for
6 years
GM for
5 years
Hosted over
0 games

About me

Hi all new and veteran Dungeons and Dragons players, I'm Kyle, I first discovered Dungeons and Dragons about 6 years ago when I moved away for the first time. Being alone in a new city I ended up watching streams like Critical role. Its something I really latched onto, it was a way to find like-minded nerds like me and go on amazing adventures. I've been hooked ever since. I started playing with a group around that time and found that I took way more of an interest in DMing games. I like helping players and showing them an incredible new world. I have DMed for different friend groups for the last 5 years or so playing everything from one shots to long, multiyear spanning homebrew campaigns. I tend to encourage players to be as creative as they want. A great example of this being my brother, playing a dwarf wanted to try and fire himself out of a cannon. I said, "you can absolutely try!" I want everyone to feel safe, and like they can contribute to the game. I tend to ask the question, “How is your character feeling right now?” just to gauge what's going on. Come hang out, and lets tell a story together. - Geeky, Creative, Adaptable, Helpful, Calming, Reasonable


GM style

My players should expect to hear a couple of phrases: - You can certainly try. - How do you want to do this? - What would you like to do? I try to fit in a little bit of everything for players, equal parts Puzzles, combat, and roleplay. I love watching players come up with unique solutions to the problems I throw at them. I am always open to questions throughout the session and after, if someone has a question about what something means or needs help figuring out how a rule would play out in game, I'm your DM. I would say my GMing style is pretty relaxed, making room for the "rule of cool" of course. I want everyone to have their cool moments. Obviously, actions have consequences, so killing everyone you see, or stealing everyone's money would probably get you in a lot of trouble with the local authorities. I do read and appreciate backstories, I try to tie them in as much as possible to any given campaign to make the characters feel more attached to the world. I want to be as approachable as possible as well. this game is about making friends and having adventures along the way. My campaigns will include everything from heavy roleplay moments to gritty combat encounters and thought provoking but not incredibly difficult puzzle sections. Roleplay: Character voices are encouraged but not mandatory. I do expect players to get to know each others characters eventually and understand that people will try to talk to and get to know theirs. But, by all means, don't lay all of your cards on the table right off the bat. This is a general idea of how I tend to see roleplay emerge within a group; - Session 1: Physical description, maybe some unique characteristics. What you would get after first meeting someone. - Session 3-4: Connect with one maybe two other characters and start revealing what your character likes/dislikes. - Session 6-10: Party bonding, maybe a group name forms. People start to reveal their secrets. Combat: Combat follows typical 5e rules and will be fairly balanced. (No need to min/Max) There will be scenarios where you simply cannot win the fight in which case, running is always an option. Play what you want to play and what interests you. Sometimes I tend to throw an interesting homebrewed rule in there just for some spice. Examples of this include: Automatically doubling the damage on a crit, Flanking rules, completely remaking most of the basic martial weapons to give them some extra utility. This can all be discussed in the session 0. Puzzles: Most of the puzzles I use will be story integrated, meaning you will likely have the answer before you get to the puzzle. I also use milestone when it comes to leveling up. I like leveling up to have some sort of story significance as well. Meaning if a wizard levels up and learns a new spell, I would expect the wizard to spend some time during one of the rests writing down their new spells.


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Player reviews (4)

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