Hello there, adventurers! My name is Katie and I have over a decade of TTRPG experience and two years as a Pro-GM. Tabletop gaming is a passion of mine, and I use it to lead players and their characters through unforgettable journeys. I'm most experienced in Pathfinder 2e, Warhammer Fantasy, 40K, Lancer, and Year-Zero games, but I always strive to learn more systems! One thing I love to do as a GM is craft intricate lore for my homebrew worlds, using it to enrich your stories and characters. I also greatly enjoy taking lore my players throw at me about their characters, families, races, and so on and using it to build a living world together! If I'm not running a homebrew world, working with my players to help them understand the established lore and how to build off it comes in at a close second (if not tied)! I've used FoundryVTT for two years to create immersive virtual sessions for all my games with carefully selected music, polished handouts, beautiful art, and more. My years (and study) of cartography skills ensure you will explore beautifully crafted worlds, cities, and dungeons. Let's roll some stories to remember, together!
Playstyle: I enjoy using a cinematic and player-driven style of play. "What are you all going to do," is a common question I ask a lot at my tables. Having players talk to and ask questions of each other, me as the GM, and NPCs around them to figure out their next course of action (and a slight bump if needed). Rules are used fairly and sometimes loosely in the case of "rule of cool". I have many years of improv experience, and a backlog of self-made and bought battle maps and NPCs ready to go if the characters decide to go a different way than I was expecting. I encourage it. I do some voices, but I work better with descriptions and in-depth explanations on any piece of information or lore the players/characters want to know. As for roleplay/combat/exploration, I tend to leave these things up to the party. I will often note what kind of game/ratio of these things the game will have in it and trust the player to pick which they want most. Respect and expectations: I have a level of respect for every player at my table. I may make a case for a ruling so the game can press forward, and (unless the ruling is massively terrible) I expect the game to continue without strife. If a player can make a case for their character to get an advantage or know something due to their background or skills, then I will gladly allow it. Outside the game, the common rules are don't be mean, a loner, or disrespect someone else's beliefs or lifestyle. My table is meant to be open to everyone and friendly to everyone, and I expect that of my players.
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