Cost Per Player
$20.00
Jeroen (he/him)
1 year on StartPlaying
About me
I am Jeroen and have been playing RPGs for more than 8 years and started running them a few months later. Early on running one-shots and mini-campaigns to unburden the GMs i played with. I have run a variety of systems from Dungeon World and Stars Without Number to Patfinder 2e and DnD 3.5/5e. I love bringing together all the aspects of RPGs and when i can run a game where everyone is invested in exploring a world together, roleplaying on their motivations and goals within that world. Which naturally turns into exciting conflict and combat where mechanics, roleplay and the randomness of the dice together can create unique moments impossible to find almost anywhere else. Recently i have settled into being more focused on science fiction and Warhammer 40k in particular developing an expansive long running set of investigative campaigns in the Dark Heresy 2e system. But also have a particular fondness for Stars Without Number. In the Fantasy realm i like and have experience with the Science-Fantasy of Numenera and the breath of possibilty and well made systems of Pathfinder 2nd edition.
GM Style
I am a GM that has always loved a specific style, one that embraces all pillars of RPGs equally and let's the RP flow into combat and vice versa. Also i love to make worlds with factions and NPCs with their own goals and initiative who will be left scrambling as the players come in and wreak their havoc. Thus i like to think that i offer an interesting world with many things going on yet always follow the players' inititiative, and allow them to shape the sessions. Whether that means talking to bar patrons and gathering information whilst infiltrating a cult or kicking down doors and blasting anything that looks at you funny. As long as the players are in agreement i like to react and improvise while the antagonists further their own goals in the background. I also like to think then when it comes to combat i offer interesting tactical scenarios that strongly take the players' preparation into account and can go from swift ambushes to session long multi-stage assaults on strongholds. I am a strong believer that dynamic fights can be some of the most interesting experiences for both RP and the more mechanical and tactically focused players when there are intersting choices to be made.
Games played
Game platforms used
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