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Isaac

he/him

5.0

(10)

Timezone

America/los Angeles

Identity

Neurodivergent
Game Designer

About Isaac

I've comfortably considered myself a nerdy type since my sister read me The Hobbit when I was 8 years old. It is regrettable that I didn't get into D&D and the like until adulthood, but I've been making up for lost time. Very recently I learned that I've been on the autism spectrum this whole time, which makes a lot of sense, looking back on things :) My wife and I have a 9-year-old daughter. In addition to TTRPGs, I play a lot of PC games, listen to a lot of sci-fi/fantasy audiobooks (mostly Sanderson, honestly), and have dabbled in the production side of audiobooks, narrating 5 hard sci-fi novels. As a GM, I strive to put the story and the player characters first. I believe in the Rule of Cool, love being in character as NPCs, and get a huge thrill when my players cleverly obliterate my bag guys and outwit my deathtraps. I've been playing and running TTRPGs (including Pathfinder 1e and 2e, D&D 3.5 and 5e, Savage Worlds, Iron Heroes, and World of Darkness) since 2008. I've also been designing a few games on the side that I hope see the light of day in the future and might feature on this platform.

At a glance

3 years on StartPlaying

174 games hosted

Highly rated for: Creativity, Storytelling, Inclusive

How Isaac runs games

I enjoy speaking in-character as my NPCs, trying to give them engaging, various voices. I like to describe the events of combat encounters narratively, after the dice and player choices determine what happens. I encourage role-playing, character interaction. I'm not opposed to entire sessions going by without any dice being rolled, if the session is filled with in-character role-playing moments. I'm all for jokes, out-of-character fun and chatting, as long as we can get back into character when called for, and it doesn't lessen the value of the player experience.

Isaac's games