I've Been A Game master for 10 years now since high school and I've always made it a goal of mine to run fun games for family and friends. I always enjoy working with my players to craft their characters to give them the most out of their tabletop experience. I'm familiar with running adventure paths, improvisation focused games more aimed at reacting to players, and even my own stories.
I enjoy running combat as well as being able to improv things such as a quest for a cat to steal a swordfish in exchange for information thanks to a players ability to speak to cats. I try to keep a 60 40 split when it comes to noncombat roleplaying and combat in most things I run. I don't require my players to be min maxed or super meta with their builds in order to win and I try and balance encounters to be challenging but not impossible or meatgrinders, possibility of death is good but too much and it can leave one disinvested.
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