Lewis
he/him
5.0
(5)
Timezone
Language
Identity
About Lewis
Hi, I’m Lew. I’ve been GMing for about 11 years, and I’m all about roleplay, character moments, and stories that actually go somewhere. I’ve run a whole mix of systems over the years and I love jumping between different genres and rulesets. Epic fantasy, gritty drama, weird experimental stuff. I’m happy to shape the game around the players at the table. My GM Style Roleplay first, but combat still counts. I love getting into character, digging into motivations, and letting your choices drive the story. When combat happens, it’s there for a reason and it should feel tense, fun, and important. Rules that support fun, not block it. I know the rules and I use them, but I’m a big fan of cinematic moments and the “rule of cool.” If you pitch something awesome that isn’t exactly in the book, I’ll usually try to find a way to make it work. Tone that fits your group. I can go full serious and immersive, or keep things lighter and more relaxed. We’ll talk about it in Session 0 and decide together what kind of vibe you want. A Bit About Me GMing for 11 years across a bunch of different systems Spent the last 2+ years introducing new players to D&D and helping them get comfortable at the table GM for Lads, Lasses & Liches (stream/YouTube) Appeared as a player on BardShots Heading to UKGE this year I’m very used to mixed groups, brand‑new players and veterans at the same table and I do my best to make sure everyone understands what’s going on and gets moments to shine. Content, Safety & Table Culture We always start with a Session 0 to talk about tone, themes, and boundaries I use safety tools and regular check‑ins so everyone feels comfortable Mature themes and language can absolutely show up, but only if the group is on board Tech & Tools All my games run on Foundry VTT, hosted via The Forge, so it’s super easy to join: No software to buy No downloads needed Just a browser and a decent internet connection I handle all the maps, handouts, tokens, and tech, so you can just log in and play. Campaigns & One‑Shots I love long campaigns where characters grow, form relationships, and leave a mark on the world. That said, shorter arcs and one‑shots are also great for trying new ideas, systems, or vibes. If you want a GM who will invest in your characters, respect the rules without being ruled by them, and shape the game around your group, I’d be very happy to have you at my table.
At a glance
2 years on StartPlaying
Highly rated for: Storytelling, Inclusive, Teacher
Featured Prompts
I became a GM because
I love watching players light up when their choices genuinely shape the story. For me, GMing is the perfect mix of storytelling, improv, and collaboration. I enjoy building worlds and situations, then handing them over to the players and seeing what unexpected, brilliant, chaotic things the
How Lewis runs games
I’m a roleplay‑first, story‑driven GM who still makes sure combat feels tense, tactical, and meaningful rather than random or filler. I respect the rules of whatever system we’re playing, but I’m not a slave to them. If a clever idea or cinematic moment would make the scene unforgettable, I’m happy to lean into “rule of cool” and keep the game flowing. Tone‑wise, I’m very table‑driven: Want serious, immersive, in‑character sessions with strong narrative stakes? I’m in. Prefer a more relaxed, joking, beer‑and‑pretzels vibe? I can run that, too. We’ll always have a Session 0 to set expectations, discuss boundaries, and decide together what kind of game you want - dark, heroic, whimsical, gritty, or a mix. I’m comfortable with new players and veterans together at the same table. I take time to explain rules clearly, make sure everyone gets spotlight moments, and encourage character choices that actually matter to the world and story. My goal is for you to walk away saying, “That felt like our story, not just the GM’s plot.”
Featured Prompts
Rules are...
In short: Rules keep the game coherent and fair. Fun, story, and player creativity come first.
Lewis's Preferences
Systems
Platforms
Game Mechanics
Themes