G-man
he/him
5.0
(12)
Timezone
Identity
About G-man
More often than not, I'll be obsessing over a specific style of play, which means I'm shifting through themes and mechanics constantly. Started out with Cyberpunk 2020, have run CPRED, VTM V5, CY_BORG, Mork Borg, F.I.S.T., Night's Black Agents, ECOPUNK 2044, Silt Verses RPG. In general, I prefer indie titles with a focus on roleplay. I believe that the only way to find out things about yourself is through imagining characters. There's a little bit of ourselves in those characters and that agency helps us approach the darkest parts of our soul from a safe distance. I love the way sci-fi fuses with real life, how believable the tech, life and injustices of the Cyberpunk world are. I picked up GMing because I love telling stories and writing from my experiences. My Universe, my World is one of continuity, each player that passes through my table can leave their mark on the City, be it through urban legends or nuclear detonations or high-priced assassinations. My favorite part of GM-ing is worldbuilding. Expect decrepit descriptions of desolate dumps, vivid visual graphics, suave sounds (music, ambience and everything in-between). I love to stimulate all the senses and tell a story through all the mediums. That means more gunshots in the combat zones and more Air Vehicles in the executive areas.
At a glance
2 years on StartPlaying
9 games hosted
Highly rated for: Sets the Mood, Creativity, Storytelling
Featured Prompts
My favorite system of all Time is
there is no one system to satisfy the quench i have for ttrpgs. I thirst for the perfect system, but it is illusive. it does not exist. there are only mildly good systems for specific parties and stories.
How G-man runs games
Worldbuilding is the key to playing. I enjoy players that can hold a gun and strategize, but also punks ready to talk their way through a club - or, by all means, sip on an overpriced drink with a corporate. My specialty is world & lore building, through stories/news/urban legends that the players can simply stumble upon, through sounds/ambience (with specialized playlists and a DJ-like setup for ambience) and descriptions of places with images and words. I like to keep a Web of Relationships for every group, to observe how they interact with their Friends/Enemies/Lovers and how they pierce the tight membrane of the Universe.
Featured Prompts
Rules are...
the basis for your story. While you can play a post-apocalyptic setting using the RAW VTM:V5 rules, it won't be as fun as a dedicated system. The rules need to be localized to your adventure and themes so play reinforces the beats of the fiction.
G-man's ideal table
Featured Prompts
I think metagaming...
is important to any game, especially TTRPGs. However, there is a difference between metagaming narratively and trying to game the system in order to gain a mechanical advantage. I love it when players pick up on things that their characters don't.
G-man's Preferences
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