G-man
he/him
5.0
(14)
Timezone
Language
Identity
About G-man
I like being everywhere: I’ve started with Cyberpunk, but I’ve dabbled with Vampire, Hunter, Silt Verses, F.I.S.T., even trying my hand at some Pirate TTRPGs. I love titles where I can reward my players mechanically for acting according to their character, for doing good roleplay. I believe that the only way to find out things about yourself is through imagining characters. There's a little bit of ourselves in those characters and that agency helps us approach the darkest parts of our soul from a safe distance. My favorite part of GM-ing is worldbuilding. Expect decrepit descriptions of desolate dumps, vivid visual graphics, suave sounds (music, ambience and everything in-between). I love to stimulate all the senses and tell a story through all the mediums. At the end of the day, the GM and the players are engaging in collaborative storytelling, with the GM serving as a guide through their world. When the players and the GM have a connection – “chemistry” – the system is augmented by their roleplay, no matter what it is.
At a glance
3 years on StartPlaying
18 games hosted
Highly rated for: Sets the Mood, Creativity, Storytelling
Average response time: 1 hour
Response rate: 100%
Featured Prompts
My favorite system of all Time is
none, because I believe that you cannot make the "perfect" system. What matters is that the system you choose (to play, to modify) is suited to the story and the themes you want to tell, as well as to the table you're playing with.
How G-man runs games
Worldbuilding is the key to playing. I enjoy players that can hold a gun and strategize, but also punks ready to talk their way through a club - or, by all means, sip on an overpriced drink with a corporate. My specialty is world & lore building, through stories/news/urban legends that the players can simply stumble upon, through sounds/ambience (with specialized playlists and a DJ-like setup for ambience) and descriptions of places with images and words. I like to keep a Web of Relationships for every group, to observe how they interact with their Friends/Enemies/Lovers and how they pierce the tight membrane of the Universe.
Featured Prompts
I prep by
opening my Obsidian, where I have the lore, the web of relationships and everything in-between. I structure my sessions in such a way that players can explore everything without constraints and they feel like the world and its characters react naturally to their actions.
Rules are...
the basis for your story. While you can play a post-apocalyptic setting using the RAW VTM:V5 rules, it won't be as fun as a dedicated system. The rules need to be localized to your adventure and themes so play reinforces the beats of the fiction.
G-man's ideal table
My table relies heavily on storytelling. My favorite players are those who understand the themes of the game, but also are interested in the mechanics. When the table engages in active listening - and uses their abilities and their tools to enhance the roleplay - that's when I flourish. My table is friendly, open to any and all questions. We accommodate everybody - as long as they're just as excited as us about the story we want to tell.
Featured Prompts
I think metagaming...
is important to any game, especially TTRPGs. However, there is a difference between metagaming narratively and trying to game the system in order to gain a mechanical advantage. I love it when players pick up on things that their characters don't.
G-man's Preferences
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