J.J.
he/him
5.0
(7)
Timezone
Language
Identity
About J.J.
Hello there! I started GMing over a decade ago when I first played the Edge of the Empire Star Wars role-playing game. I've since that time, I've ran games for family and friends, as well as at Gen Con for Edge Studios, Gamer Nation Con in Texas, and Gem State Game Convention in Idaho. I've GMed for play-by-posts, in-person groups, and online games. My favorite system is the FFG narrative dice system used in Star Wars and Genesys, but I've also played Dungeons & Dragons, Mouse Guard, Tales from the Loop, The One Ring, and Fantasy Age, to name a few.
At a glance
4 years on StartPlaying
Highly rated for: Creativity, Storytelling, Rule of Cool
Featured Prompts
My favorite system of all Time is
the narrative dice system by FFG/Edge. It allows for telling some fantastic and cinematic stories that everyone can participate in.
How J.J. runs games
The Tools: For the narrative dice system used in Star Wars and Genesys, I use RPG Sessions as the primary tool to play online games. This includes an integrated Discord bot, online player character sheets, dice, destiny/story points, and initiative tracker. A free account is all that is needed from the players. GM Style: I enjoy collaborative storytelling, and crafting adventures with everyone at the table. I'm not adversarial as a GM, but I present conflict and challenges that players are free to approach however they wish, and then letting the dice decide the outcome. Some of the best role-playing memories happen amidst opposition, and how they were ultimately overcome. I will always be rooting for the heroes, and find enjoyment in the narrative stories we create. The Players : Players are welcome to play in character if they feel comfortable, but it's not a requirement in my games. I encourage player participation, and try to give everyone a voice at the table in crafting our adventure. Courtesy and kindness between players at my table is a must, regardless of the characters being played. There is a difference between characters that have self-serving or questionable actions, and players that engage in any kind of hostility with each other. Let's keep the game fun as we respect and act with kindness to each other. The Rules: I tend to follow the rules as written as a foundation. I'm happy to teach the basic rules to new players, with hopes they can learn and understand the system for future games. If the moment calls for a change because of an epic idea or cool moment, and everyone is in agreement, rules can be flexible to fit the story we craft. The Game: Remember, in the end, we're playing a game. Let's have some fun together playing heroic, flawed, determined characters!
Featured Prompts
Rules are...
important, but only a starting point. There have been times when a great cinematic moment is imagined that don't quite fit the rules as written, but I'm willing to set aside the rules for that cool opportunity!
J.J.'s ideal table
My ideal table is players that are kind to each other, inviting for new players, looking for some fun creating exciting stories, and ready to enjoy the adventures as a group. They are attentive, know something about the world we play in, have at least a basic understanding of the game mechanics, and come up with creative ideas.
Featured Prompts
I love it when a player
comes up with fun, exciting moments in the game. They have a clear grasp on the story playing out, and want their character to be a part of it with the other player characters.
I think min/maxing...
can be fun, but shouldn't be the focus of a game. We all like to see our heroes continue to grow and be able to do things better, but it can get to a point where one-sided characters that never fail become less interesting to me.
J.J.'s Preferences
Systems
Platforms
Game Mechanics
Game style
Roleplay Heavy
Combat Heavy
Theater of the Mind
Rule of Cool (RoC)
Sandbox / Open World