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Cost Per Player

$20.00
Nate (TheCrippledHalfling)

Nate (TheCrippledHalfling) (he/him)

5.0

(4)

3 years on StartPlaying

5 games hosted

About me

Tabletop RPG's and Games in general have always been a huge part of my life. Like many of you, I was raised on stories of grand adventure, drama and action! My fate was set in stone at an early age and as soon as I realized there was a medium that allowed me to take part in the same kind of stories, the value of that has superseded near all other hobbies. To me, it's not just a hobby, but a purpose. I have learned and grown so much (and still do!) from the stories that I have lived my life both consuming but also creating, and that ability to share those moments with others is life's greatest joy! If I can manage to sustain my other life needs, at least in some way, taking part in that joy then all the better. I've been GMing on and off for the better part of 7 years, but these last 3 years I've managed to keep at least 1 or 2 groups running consistently. The longest game I've ever ran is going on 2 years now! I'm confident in my abilities but I still love to learn and grow and seek more ways to become the best Game Master and Host I can be! I hope that we can get gaming together!

GM Style

I'll lay out my GM Goals. This will help you to understand how I approach GMing and my justification for doing so. 1.) PLAYER AGENCY FIRST: The priority of any design, whether it be for a session or the rules themselves, should prioritize giving *Players* compelling, meaningful choices. Players supersede characters, because if they’re not having fun there’s no point in playing the character anyway. Player Agency will always create more interesting narratives, both in character and out. 2.) META IS IMPORTANT: Too often is the Game viewed as the enemy to Roleplay. There is plenty of room for mechanics, rules, and out of character discussion at the table. When handled by players with shared priorities, this will not take away from the joy of Roleplay. 3.) FAMILIAR, REFINED: No long list of hundreds of homebrew player options or overhauling of mechanics that already serve their purpose. Player’s experienced with the game should come with some sense as to what to expect. Homebrew should be limited to the overarching mechanics that need expansion or improvement, and not just for the sake of adding options. Work within compelling limitations. 4.) CHALLENGING, BUT FAIR: Serious, sometimes deadly consequences for failure should always be on the table. When paired with good design and consistent mechanics, players will learn how to better face these challenges over time or die trying. Provide Drama, not Balance. 5.) CONSISTENT AESTHETIC: Players should be treated to a consistent presentation across sessions. The art, maps & music should generally fit into an agreed upon style. The same should be expected of players, to a certain extent. 6.) INCLUSIVITY: Provide a fun and accepting place for all backgrounds, including in-game diverse representation. Regardless of the system, setting or type of game I'm running, these goals apply across the board and striving for them are what I believe lead to better games.

Game platforms used
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