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Atlas

any/all

5.0

(26)

Timezone

Australia/brisbane

Language

English

Identity

LGBTQ+
Neurodivergent
Published Writer
Game Designer

About Atlas

#No-AI : I will never use AI in my creative process. I won't allow AI generated character art. I'm a 33 year old Aussie that's been GM'ing for roughly 20 years! I run all sorts of games, from gauntlets to puzzle-a-thons, Player Driven to Arch-nemesis. I'm also hyper flexible with my games, able to run a large number of systems and able to learn a new system extremely quickly. I adjust my games plot and encounters based both on Player composition and character composition. If you join two different games that have the same main plot, they'll maintain different atmospheres regardless. I've run most genre's of games, and have been known to genreblend very easily. I've even turned a Pokemon PTU campaign into something more reminiscent of Deadspace. Though such games will be more on request and are limited to how flexible the system is. I'll own up to and take responsibility for any errors I make in both Story and Mechanics. No-one's perfect but I strive to recover from my failings as best I can at all times.

At a glance

4 years on StartPlaying

643 games hosted

Highly rated for: Knows the Rules, Storytelling, Creativity

Average response time: Under 1 hour

Response rate: 100%

Featured Prompts

I got started GMing...

In late high school, doing two 12-16 hour sessions per week. You can't prep for that, and player choice barely surprises you after a while.

My favorite books are

James Herbert's "The Rats", Catherine Fisher's "Corbenic", and while it feels like a cop-out; H.P. Lovecraft's "Memory"("Rats in the walls" if that doesn't count)

When I'm not running games I'm...

Writing fiction, plotting stories, running Pokemon GO community events, developing my own trpg. And of course; prepping!

How Atlas runs games

I love Roleplay and enjoy writing character driven plots settled firmly in a world with set rules. Though sometimes it is just fun to beat down the door and go for a dungeoncrawl! I've also been known to create temporary, campaign-length websites for players to track everything that's happened, learn more about NPCs that their characters know but they as players aren't super familiar with etc. Most of my players seem to most remember my ability to run multiple interlacing timelines, or adapt on the fly to PC actions and weave them into the story such that it seems I expected them to do that from the beginning. It's policy to not cancel a session within 24 hours; if not enough people can make it and the game needs to be skipped anyway, the charge will go through as I won't have time to replace the revenue.

Atlas's Preferences

Systems

Cypher System
Pathfinder 1e
Fate Core System
Call of Cthulhu
Dungeons & Dragons 3/3.5e
Shadowrun
Dungeons & Dragons 4e
Dungeons & Dragons 2e
Homebrew Game
Starfinder
Indie TTRPG
Blades in the Dark
Exalted 1st Edition
The D6 System
Scion 2e
Cthulhutech

Themes

Game style

Roleplay Heavy

Combat Heavy

Rule of Cool (RoC)

Atlas's games