Cost Per Player
$5.00
Faragio (he/him)
5.0
(8)
Less than a year on StartPlaying
Highly rated for: Sets the Mood, Storytelling, Creativity
About me
I believe in three things: Roleplaying, Simplicity, and Fun. Roleplaying is at the heart of my games. It’s not just about stats or dice rolls; it’s about characters who grow, struggle, and evolve throughout their journey. I encourage deep character development and immersion, inviting players to make their mark on the story as it unfolds. Simplicity is another core part of my GMing philosophy. By cutting down unnecessary mechanics, I give players the freedom to focus on what matters—storytelling, exploration, and creativity. This simplicity opens up the game for more meaningful choices and exciting moments, without the weight of rules slowing us down. Above all, Fun is why we are here. Now Fun can be subjective, but hopefully it start with Roleplay. Whether you’re solving a mystery, battling through a dungeon, or sharing a heartfelt roleplay moment, the goal is always to create an experience that leaves my players excited to come back for more. Fun means balancing laughter, tension, risk, and reward. With over nine years of experience as a Game Master, I’ve come to appreciate TTRPGs that allow for flexibility and creativity without being bogged down by complex rules. That’s why I’ve fallen in love with Shadowdark RPG—it aligns perfectly with my style. Its streamlined mechanics let the story shine, giving players the tools they need to craft their own adventures while keeping the focus on character and narrative. If you love storytelling, character-driven drama, and a little bit of chaos, my table is the perfect place for you. --------------------------------------------------------------------- What to expect in my games: • Story-Driven Focus: Your choices drive the narrative in meaningful ways. • Immersive Visuals: Custom maps and scene-setting imagery bring moments to life. • Atmospheric Music: Tailored soundtracks enhance every encounter. • Voice-Acted NPCs: Unique voices give NPCs personality and depth. • Streamlined Combat: Combat is designed to serve the story, not rule over the session.
GM Style
Immersion - Its the cornerstone of my GMing style. I want players to feel like they’re right there in the story. I do this through voice acting, which brings NPCs to life, pictures that help set the scene, and carefully curated soundtracks that enhance the mood of every encounter. My aim is to create moments so vivid, players can lose themselves in the world, making it feel alive and real. Combat - In my games combat is designed to be tense and dangerous, but it’s not always an inescapable obstacle. Too often, games train us to think that once combat begins, we have to see it through to the end. At my table, you’ll find more freedom—run, negotiate, or come up with creative solutions to avoid or end fights early. For me, combat is another tool to advance the story, not just a 'fight to the death.' Every encounter has meaning, whether it’s through the consequences it brings or the story it tells. Player Choice - I’m a firm believer in giving players freedom to shape the story. The game belongs to the players as much as it does to the GM. Your choices and actions leave a lasting impact on the world, and I encourage you to take ownership of your character’s journey. Whether it’s a bold, game-changing decision or a quiet, reflective moment, every choice matters. Pacing and Flow - I’m careful about pacing. In my games, roleplaying always comes first, and I avoid throwing in combat just to fill time. Instead, I focus on high-stakes moments where danger fits naturally into the story. This makes combat feel like a dramatic turning point, rather than a distraction from the narrative. Rules - My approach to rules is flexible. Rules should support the game, not bog it down. That’s why I love Shadowdark—having DMed Dungeons & Dragons 5th edition for years, I know how games can get bogged down by excessive mechanics. Shadowdark’s simple, intuitive rules allow for more freedom and creativity, without sacrificing structure. I’m always open to bending the rules if it enhances the story or makes the game more enjoyable. Difficulty - Finally, challenge and difficulty are what give the story its stakes. Without risk, the game can feel flat, so I’m not afraid to put real obstacles in front of the players. That said, every challenge has a purpose, and there’s always a way to overcome it—whether through clever thinking or teamwork. Without danger, there’s no adventure, and that’s where the tension and excitement come from.
Games played
Game platforms used
What's StartPlaying?
Tabletop Roleplaying Games Run by Game Masters
Find a game to join solo or search for a professional game master for you and your friends/coworkers/family.
Book your session and wait for the Game Master to approve you.
If you don't have a blast with your first game, your next game is on us.