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Rob (he/him)




Game Designer

1 year on StartPlaying


17 games hosted


Highly rated for: Storytelling, Creativity, Knows the Rules

About me

I weave captivating narratives and orchestrate unforgettable tabletop role-playing experiences. In 2002, I seized a chance to change the landscape of tabletop gaming with my passion for this hobby. As an avid player of D&D 3.x, Pathfinder, Mutants and Masterminds, and other captivating games, I quickly developed a deep understanding of how the games work As master storyteller, I have no limits, and an extensive experience in creative writing, theater, stage plays, and storytelling. This allows me to create immersive narratives that transcend imagination. Weaving suspense, wonder, and emotion through each story is an intricate tapestry that engages players. Throughout every adventure, I place players at the center. Not content with merely entertaining, I have penned my first published module, "The Legend of the Pharaoh King: A deadly adventure for 4-6 players levels 8-12." This testament to my skill showcases my ability to craft intricate, challenging, and immersive game content that pushes players to their limits while keeping them enthralled. What sets me apart is my unwavering dedication to my players' satisfaction. I understand the importance of staying attuned to their desires and aspirations, ensuring that every session reflects their evolving expectations. From the initial session zero to periodic check-ins, I actively collaborate with my players, tailoring the game to meet their desires, and creating an experience that surpasses all expectations. Embark on an adventure that will transport you to realms beyond imagination, where every dice roll will influence your destiny, and your role as a player will change forever.

GM style

High fantasy, high adventure, kick in the door and loot the room after slaying whatever dark beast has been summoned. Crunchy games are really my bread and butter, but I do what I can to streamline anything we decide to play to keep the flow. I have begun to preferrer a more narrative format that focuses less on how the mechanics hold a player down and more on how to make your character as baddass as you have always intended to be. I don't tell my story to you as a group of players, but respond to your actions making it your story in a world we develop. I'll check in with you often to make sure were hitting character marks and goals as well as keep you motivated by adding unexpected twists and turns. Most of my inspiration comes from 'average guy, extraordinary circumstances' such as Frodo or Bilbo, you will meet Gods and be wholly unprepared for the tasks or challenges they give you, but you will rise to the challenge because you are the hero. I also run villains games, if you're in the mood to be a jerk to the NPC's, piss off the world, and crush every resistance that is going to hunt you down.


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