Cameron Schrader
he/him
5.0
(10)
Timezone
Identity
About Cameron Schrader
I'm a massive TTRPG fan who has been obsessed with D&D (More specifically 5th edition) ever since I started playing it 8 years ago. I love telling stories of every genre, from comedy to drama, action to horror, and I prioritize the stories and characters within my games over almost everything else. The power of collective story telling drew me into TTRPGs, and the friends I've made through it have kept me hooked on it ever since. When everyone is working together to tell a solid tale, the walls of awkwardness fall away and something truly magical happens. Come escape with me to worlds beyond, and experience the magic of collective story telling!
At a glance
2 years on StartPlaying
4 games hosted
Highly rated for: Storytelling, Creativity, Sets the Mood
Featured Prompts
I became a GM because
I became a GM because my best friend showed me just how cool roleplaying games can be. From then on I had a hunger for satisfying, heart breaking, and epic collaborative story telling experiences.
My 3 systems I'd bring to a desert island would be
My 3 systems I'd bring to a desert island would be 5th edition D&D, Call of Cthulhu, and Kids on Bikes! All three offer a ruleset that can morph and meld to any setting, any theme, and any size adventure.
How Cameron Schrader runs games
My games usually consist of heavy roleplay, with combat sprinkled throughout at climactic story moments or when appropriate. These roleplay heavy sessions mean that you'll meet a lot of NPCs (Whose voices I will do my best at, so don't be afraid to try your own!) Some combat encounters may be quick and easy, (i.e. tutorial fights to explore character abilities) and others will be more complex. The difficulty of these combats will be dependent on, again, the story and where it has gone/is going.
Featured Prompts
I deal with rules issues by...
Working together with everyone at the table to find an amicable and fair ruling for the issue at hand. However, sometimes a rule requires a deeper debate, and so reddit forums and online discussions can be useful. If other nerds have already argued over this, there is no reason for us to.
My games focus on...
Characters, relationships, and exploration. I want my games to make you really feel something, and to have the satisfaction of watching your character fully complete, or begin to open up to, a transformation of self.
Rules are...
Fun and can help to build a perfect amount of tension in moments of high stakes gambling. However, when the rules begin to impede upon a good story, they can be bent, twisted, or even straight up broke. Rule of cool, but only once the rules no longer serve the story or character arc.
Cameron Schrader's ideal table
My tables are inclusive, invested, and collaborative. I want everyone to be excited about the game concept, their character, and others characters and stories. I want everyone to work together to explore a larger tale and its many facets and avenues.
Featured Prompts
I am for a vibe that's...
Chill and collaborative. I want everyone at the table, even if their characters are enemies, to have fun and enjoy the story were all telling together.
I love it when a player
Thinks outside the box and explores ideas within characters or plot lines that I could have never imagined. I like to be put on my toes, just not so on my toes that I fall on my face.
Cameron Schrader's Preferences
Game Mechanics
Game style
Roleplay Heavy
Theater of the Mind
Rule of Cool (RoC)
Puzzle / Mystery Focused
Realm Building