Dilldwarf
he/him
5.0
(18)
Timezone
Language
Identity
About Dilldwarf
Hey nerds! My name is Ryan. I have been playing tabletop games since 2012. My first foray into the world of TTRPGs was in a Pathfinder game where I played an android gunslinger. On the first day, in the first session, during the first combat, I rolled a natural 20 to hit a zombie. I was basically hooked from there. I've been a DM since 2016 when I started a Lost Mines of Phandelver campaign with my wife and in-laws. I have run five complete, year-long campaigns since then and a countless number of one-shots. As for outside D&D world, I am a full-time web developer, aspiring game designer, writer and musician (Piano). I also play lots of video games. Mostly strategy games, card games, and RPGs. I hope we can get to know each other and play games together soon. I love meeting new people and teaching people the hobby. Feel free to reach out to me on here or discord if you want to chat about running a game. I hope to play with you soon!
At a glance
3 years on StartPlaying
213 games hosted
Highly rated for: Creativity, Inclusive, Knows the Rules
Featured Prompts
My 3 systems I'd bring to a desert island would be
D&D, Pathfinder 2e and Mothership.
My favorite shows/movies are
The Matrix, Lord of the Rings, Kung Fu Hustle, and Battlestar Gallactica
When I'm not running games I'm...
Probably playing the latest RPG or turn based strategy video game.
How Dilldwarf runs games
My style of GMing is a fully digital one. I like to use music, art and animation to immerse my players into the game. As someone with a background in video game design I have a unique skill set that allows me to deliver a multimedia experience in my games. I have knowledge in programming, digital art, 3D-animation, sound editing and video editing. I have found that GMing is the only hobby that lets me engage with almost every skill I have. FoundryVTT is the only VTT that can deliver the experience I want to make for my players. So I highly prefer to use it over other VTTs. I love Roll20 for getting me started on this journey but their product can't compete with Foundry if you have the patience and skills to take full advantage of it. My games are grounded by the rules. My philosophy is that the rules are needed to fuel the creativity needed to solve the problems I present in my games. With that said, I will bend the rules and sometimes break them if I think they are getting in the way of fun as long as it makes narrative and logical sense. I do not shy away from character death but I know the value of not letting a goblin one-shot a 1st-level player character in their first session.
Dilldwarf's Preferences
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