Professional Game MasterDilldwarfhe/him
Hey nerds! My name is Ryan. I have been playing tabletop games since 2012. My first foray into the world of TTRPGs was in a Pathfinder game where I played an android gunslinger. In the first combat against some zombies I rolled a critical hit on my first attack. I was basically hooked. Unfortunately my life schedule made getting to the game difficult and I had to drop out. The calendar is the real BBEG. I've been a DM since 2016 when I started a Lost Mines of Phandelver campaign with my wife and in-laws. I have run 4 complete year long campaigns since then and a countless number of one-shots. Mostly using Roll20 and Foundry. As for outside D&D world, I am a full-time web developer, aspiring game designer and writer and musician (Piano). I play lots of video games. Mostly strategy and card games lately but I like a good AAA game now and then. Final Fantasy is my favorite game series. I hope we can get to know each other and play games together soon. I love meeting new people and teaching people the hobby. Feel free to reach out to me on here or discord if you want to chat about running a game. I hope to play with you soon!
My style of GMing is a fully digital one. I like to use music, sound, art and animation to immerse my players into the game. As someone with a background in video game design I have a unique skill set that allows me to deliver a multimedia experience in my games. I have knowledge in programming, digital art, 3D animation, sound editing and video editing. I have found that GMing is the only hobby that lets me engage with almost every skill I have. FoundryVTT is the only VTT that can deliver the experience I want to make for my players. So I highly prefer to use it over other VTTs. I love Roll20 for getting me started on this journey but their product can't compete with Foundry if you have the patience and skills to take full advantage of it. My games are grounded by the rules. My philosophy is that the rules are needed to fuel the creativity needed to solve the problems I present in my games. With that said, I will bend the rules and sometimes break them if I think they are getting in the way of what we are trying to accomplish as long as it makes narrative and logical sense. My games are not a super hero, high fantasy power trip. They are grounded, gritty, and lean towards realism. I do not shy away from character death but I know the value of not letting a goblin one-shot a level 1 player character on their first turn.
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