Desert (she/her)
5.0
(5)
3 years on StartPlaying
8 games hosted
Highly rated for: Teacher, Knows the Rules, World Builder
About me
I've been playing RPGs since 1985, then started GMing in 1987. Never looked back from being a GM, I prefer it to playing. I learned on AD&D 2nd Edition, DMed every Edition since then, and I'm one of those weird ones who didn't actually mind 4th at all. I also Run Pathfinder, Pathfinder 2, Starfinder, Mongoose Traveller 2nd, Traveller 5, Twilight 2000, Rifts, Palladium Fantasy, and Dark Heresy. Recently Disabled, so was suggested I try GMing for hire, since it's what I know best and love to do.
GM Style
I am an old style GM, so lots of voices, combat and roleplay. I take more of a serious bend on my games, and rules are guidelines more than hard fast rules. I also do a lot of house rules, and have even created my own RPG. Most of the time, I just go with the flow the players put down as far as the play style they like best. I add funny memorable voices, create my own maps when needed, and use Syrinscape for background mood music.
Games played
Game platforms used
Game Master Reviews (5)
Proficiencies
Players say this GM is great at:
Teacher
Knows the Rules
World Builder
Desert is an outstanding Traveller GM who really knows how to bring a game to life. The way they build their world feels natural and immersive, with every decision carrying weight in a vast, living universe. Desert has an amazing sense of pacing, always knowing when to crank up the tension or slow things down for those key character moments. What really stands out is their ability to improvise — no matter what the players throw at them, Desert adapts and keeps the story flowing in unexpected ways. It’s clear they’re invested in making sure everyone has a great time at the virtual table.
Jinxie comes prepared for the adventures she runs and brings a nourishing environment that allows players to go off on paths they see shiny object distractions in without concern for the expected path she may have presumed the adventure was going to go that session. She once had a bunch of first level players starting up a honey exchange with this huge bee's hive the players came across and found a way to not fight the bee's and instead work out a protection arrangement for the extra honey with the bee's. Roleplay and ingenuity are encouraged by Jinxie, not squashed. I found her very flexible and uses the game system as a guide not as iron clad rules to allow for more of what the players perceive as their world versus book searching for rules and slowing or halting the adventure. I think you will enjoy playing "with" Jinxie!
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