GM Toast
he/him
5.0
(51)
Timezone
Language
Identity
About GM Toast
Hi, intrepid heroes! I'm Aiman, but you may call me Toast 🤙🏻🧙🏻♂️ I've been dungeoning dragons for the better part of 9 years. My players have sleuthed, slayed, and swashbuckled through cursed tombs, hijacked Star Destroyers, and bloodstained alleyways. I regularly plunder lore and loot ideas from many a medium, from classic fantasy novels a la Lord of the Rings, to kickass actual play shows like Dimension 20, to movies like that one about that galaxy that's really far from here 💫 All worlds, genres, and folks are welcome! 🤝🏻😊🏳️🌈
At a glance
4 years on StartPlaying
733 games hosted
Highly rated for: Voices, Creativity, Storytelling
Featured Prompts
My favorite shows/movies are
Favourite Shows: Community, True Detective (Season 1), Arcane Favourite Video Games: XCOM 2, Disco Elysium, God of War (2018)
My favorite system of all Time is
Blades in the Dark!
How GM Toast runs games
You'll hear voices that run the gamut from charmingly smooth to raucously bad, the kind of roleplaying even a stone giant would call heavy, and buckwild yet tactical combat that even the gods'll want to join in on (but pls no, I don't wanna have to TPK 🙏🏻). Last but not least, even though I'm a zealous world builder, my games are intensively character-driven: a delve into ancient ruins, a cache of arcane loot, or the group of beasts that go thump are all chosen and built off of what players and I will have gone over for their character choices and backstories. Whether in a homebrew campaign or a published module, it's as much your world as it is mine! ✍🏻
Featured Prompts
My games focus on...
Roleplaying and making BIG narrative choices. To the last prompt, rules are great when they can help introduce stakes into a situation. But once the stakes are clear, I want my players to have consequential choices they're both excited and dreading to make!
Rules are...
A structure to guide GMs and players, but not shackles to live and die by.
GM Toast's Preferences
Systems
Game Mechanics