Cyclone
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Identity
About Cyclone
As a GM, my main goal is to collaborate with my players to create a story. The dice we roll and sheets we fill out are a fun way to tell that story. My combats will challenge you, my puzzles will baffle you, our roleplay will empower you, and you'll find that the story we're creating is on your mind long after the session ends. As someone who's been playing since they were five, I believe that TTRPGs can be (and often are) a very therapeutic experience. Whether you're dealing with grief, depression, anxiety, stress, dysphoria, heartbreak, loss, or anything else, you belong at my table. Have a seat. Let's tell a story, yeah?
At a glance
2 years on StartPlaying
$12 per session
How Cyclone runs games
Roleplay is CRITICAL to the games I run. Expect tactical combat Rules Lawyers welcome, I believe the rules exist for a reason Character voices Currently experimenting with Isometric Maps
Cyclone's Preferences
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