Cost Per Player
$10.00
IvanGMT (he/him)
4.8
(5)
Less than a year on StartPlaying
Highly rated for: Creativity, Storytelling, Sets the Mood
About me
Tabletop games open the possibility for great experiences. If done right, they can be deeply fulfilling and meaningful. I've read plenty of fan-favourite fantasy books, seen just about every relevant fantasy movie and read countless texts regarding myth and story-telling. This is my DM fuel which allows me to give players a great ''theatre of the mind'' experience, a worthy investment of their time and money. this is why I charge for the service. I have been actively GMing since 2019, the longest campaign I've GM'd lasted 3 years (bi-weekly schedule). I have had players of all ages at my table, still friends with plenty of them. I've hosted more than 100 games, to about 60 different people. My favourite: fantasy writer: Joe Abercrombie childhood TV series: Hercules, Power Rangers, Beast Wars, Dragonball recent fantasy series: GoT fantasy movie: LoTR game: Witcher 3 Cheers
GM Style
Games are played in English, full theatre of the mind. No maps, no visual handouts, no VTTs. It's all words along with a bit of music/ambient sounds. You PCs still collect armour pieces, weapons, items from official source books. I believe this style works best because it does not distract from the main idea: Immersion. I have my camera on, you can have yours off, if that's your preference. The app we will be using is discord and we'll have our own Chanel where we can discuss everything related to the campaign. The tone of the game is a collaboration, if most players tend to play a certain style then the game will likely adopt that style of demeanour/energy. This always happens organically and there's no point in a GM forcing another type of tone - no point in swimming against the current. The start of the game will lean towards a more serious note. Player can tackle a situation with different routes, in a way, players have the possibility to be micro DM's. This means you can put certain objects, living things into the game, here's an example: ''DM: The thief you've been chasing climbed the building and entered the balcony, located some 40 feet above ground level, how do you pursue?'' The obvious choice is climb - which would have you roll for climbing. But as a player, you can ask: a) is there an entrace with a staircase leading up to said balcony? b) it there a trebuchet close by, with which we can launch the entire party into the balcony door? c) etc,.. The more ludacris/unlikely your request, the harder the chances are it will work, but the option is there. I never mentioned any staircases or trebuchet's in my initial description > that was the player manifesting both options.
Games played
Game platforms used
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