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Cost Per Player
$15.00
Dark Stormer
DMs Guild Writer
Multi-lingual

1 year on StartPlaying

40 games hosted

Highly rated for: Knows the Rules, Creativity, Teacher


About me

Hello, fellow adventurers! I'm not a newcomer to TTRPGs, but I'm not a native English speaker. No worries, though! If you can spare some patience for me not understanding some obscure spice names or unfamiliar bird species, we're in for an amazing experience of mystery and adventure together! With over 10 years of GMing under my belt, I can assure you that the adventure itself won't be a problem. I typically start with basic modules for the early levels and then delve into custom campaigns and mysteries for level 5 and beyond. One important lesson I've learned is that you can become skilled at something you don't initially enjoy doing. That's why I've ventured into paid games. I absolutely love playing and hosting RPG adventures, but I lack the patience required to manage players who aren't fully engaged in the game. If you're investing in this experience, I expect your commitment. If you can't make it to the next session, just let me know. If you're struggling with your character sheet or need help with the system, don't hesitate to ask for assistance. The campaign will go on as scheduled, with or without you, since you're investing in this journey. If you need anything before the game, please reach out to me. While I'll primarily be hosting D&D 5e games here, I also have experience with GURPS, D&D 3.5, and Vampire. If you're interested in a custom setting, feel free to ask if it's possible! I'm looking forward to seeing you at the next table, ready for epic tales and unforgettable moments! Best regards, DarkStormer


GM style

Hello, Let's take a different approach to this question: What distinguishes a computer game from a tabletop RPG? While computer games tend to be simpler and more automated compared to RPGs, there's a significant distinction: the presence of a Game Master (GM). Unlike a computer, a GM can offer responses to improvisation and adapt on the fly. In my games, I've grown accustomed to allowing players to bend and even distort the rules as they craft the narrative. I firmly believe that players should have the space to embrace the unexpected and engage in creative storytelling. After all, they are the protagonists of the tale we're weaving together. In this collaborative journey, I'm more than happy to let players embark on wild and unconventional endeavors that might be beyond the scope of everyday reality. Only when the mechanics truly matter do I step in to guide the direction. Remember, we're crafting a shared history, and I'm here to facilitate that adventure!


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