Jenesis DM (she/they)
2 years on StartPlaying
About me
Hi, Wayward Souls! I'm Jenesis, 32, Non-binary, They-She, And I'm hoping to be your guide are we explore the mire that is scary ttrprgs! I have been playing and running games for something like 7+ years, And have always found myself interested in the spooky plotline, the Halloween episode, that one "creepy" level in videogames. I'm a dedicated horror fan with years of experience in everything that makes you jump! Imagine how excited I was to find out that there were entire games systems dedicated to all that spooky scary goodness? Of course, you cant have scary all the time, and so I have also spent quite a bit of time playing regular sword and sorcery D&D 5e, but I do have lots of love for Ravenloft, Curse of Strahd, Van Ricthen's Guide and all the other spooky flavors of D&D. I'm currently branching off into running More Call of Cthulhu games, because I love the atmosphere and feel like its the perfect system to really dig in and explore tension and fear. I have a rules-flexible, narrative, Rule of Cool style approach to Dming, and try to make games that are accessible to various skill levels. I love introducing new players to a games, so I work to make my tables as welcoming to veterans as well as newbies. My tables are safe places for gaming and community, and are safe for players of any sex, gender, background, ability level and playstyle. Safety Tools checklists are mandatory for play and can be updated at any time and I use breaks, X-cards and immediate retcons to ensure that we can have a scary, spooky, but ultimately happy and safe time. I'm always happy to collaborate on plots, characters, campaigns, and do take requests of referrals to new systems! Please feel free to message me for any questions, thoughts, concerns, or concepts, or for any information on my current campaigns!
GM Style
Narrative style, lost of atmosphere and description: Nearly a perquisite, I like to talk and want you to feel what's going on, all 5 senses. Relaxed rulings, Rule of Cool: I like to let players try most things, and will sometimes let something wacky slide if the dice come up good. Rules are meant to guide fun, not hinder it. Not all darkness: True, I love some grim, scary depressing themes but it's not all doom and gloom. I try to be upfront about any themes of triggers that will come up in a game, so players can speak up before hand and engage with my games in way that continue to be fun. Open Discussion: While I might pretend to be very smart, I can forgotten things. You will too, and I'm happy to pause and look up a rule or games element if there is a disagreement about use/effect. Three strikes: Usually. While mistakes happen, and deserve forgiveness, harassment, racism, hate speech, homophobia and transphobia are unwelcome at my table and will result in an immediate dismissal from my table. Life is hard enough, and I don't want to engage with it in my downtime hobbies.
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