I remember being invited to play in my first game of D&D several years ago. I immediately fell in love with the magic of tabletop RPG's. I had always wanted to try playing, but had struggled to do so for the longest time. When I finally found a group with which to play, I was blessed with a truly outstanding dungeon master. He intricately weaved the storytelling and gameplay elements of dungeons and dragons in a was that was nothing short of beautiful. In no time at all, I was hooked. That group eventually broke up when the dungeon master moved away. But I'll never forget that truly fantastic experience I was treated to. Since then, I've taken it on myself to try to perfect the art of dungeon mastering and to bring that experience to as many prospective adventures as possible. Now I've taken the next step and brought my Dungeon Mastering skills to StartPlaying. It is my goal to share my vision of what D&D can really be with as many of you as I possibly can.
I prefer to take on the mantle of the "Chaotic-good" dungeon master. By the I mean that I see the rules as a set of guidelines aimed at creating a standardized play environment. I do not believe, however, that they are a universal solution to every group's needs. I believe in tailoring them to the situation to suit the needs of the players and the narrative. Though, I take the greatest of care not to alter them to the detriment of players of their characters. I also believe that they should never interfere with player agency. In terms of content, I tend to run my games with a little bit of everything. I feel that combat, roleplay, and exploration are all integral pillars of D&D. So I make every effort to ensure that they're all properly represented. Every single session of every single campaign may not feature all three, but they will average out to be approximately equal in the long run.
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