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Cost Per Player

$15.00
Boris "Kreek"

Boris "Kreek" (he/him)

5.0

(11)

DMs Guild Writer
Artist
Game Designer
Multi-lingual

4 years on StartPlaying

Highly rated for: Creativity, World Builder, Storytelling

Average response time: Under 1 hour

Response rate: 100%

About me

     ______________________________  /  \                                                                         \. |    |        From A Land Of Slavs         |.  \_|        Comes A steady Hand       |.      |         To Draw With Octarine      |.      |                                                                         |.      |       To Paint A Landscape          |.      |    And Partake in a Theatre     |.      |            All Within the Mind             |.      |                                                                          |.      |     So Come Fellow Traveller   |.      |  Come, Rest in this Tiny Hut |.      |            And Let's tell a Story        |.      |                                                                          |.      |     Of Dungeons & Dragons       |.      |           _________________________|___      |       /                  Boris "Kreek"                  /.       \_/_____________________________/.

GM Style

New player friendly and relaxed, my games are welcome to all :> The style of the Game will adapt with players, but I am most comfortable with: 40% Roleplay 40% Adventure 20% Combat The themes I usually portray in my games: Hope, Savagery, War and its bleak nature, Mysteries, The Feeling of something more just out of reach, Mundane Humor, Consistency in the logic of the World. I know the rules like the back of my hand, even the obscure ones like a Bladesinger Wizard trying to cast booming blade with a conjured pact of the Blade Warlock, or casting 2 spells with actions surge. I have been around min-maxers and around lovers of roleplay, and I am fine with both. Combats are run as fast as possible while still being challenging, not because of pure damage or health, but because of obstacles on the map, tactical moves by the monsters, and puzzles. I tend to fill my world with leads that the players can pull on and start to follow, getting caught up in a web of them as the game goes on, but always having the option to just walk away and do the most obvious Quest. I emphasise roleplay as the main part of my games as it can lead to the most powerful rewards, both mechanically and spiritually. I do voices for important NPC's and always have Art prepared for them(I try to not use AI art wherever I can), and a short blurp of information about them. I am comfortable with: People who are new to the system, as well as veterans, People who wish to put limits on themes and want a more relaxing experience. LGBT+ people in any shape or form, and neurodivergent People,

Game platforms used
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