Hey there, I'm Bonus! Gamer with over 6 years of roleplaying experience, specifically as a GM of hundreds of games during that time. I'm excited to be use the hobby to branch out and meet new people, and love sharing the wonderful storytelling experience that comes with tabletop roleplaying games. I now have over 12,000 hours on Roll20, and have just started looking into Foundry. However I've already gotten well stuck in, take a loot at my work below! Strixhaven Interactive Landing Page - Foundry: https://youtu.be/_mZeRLXRYC8 Feature Trailer: https://youtu.be/GO_U4EX-6v4 And this is only the tip of the Game Master Iceberg. I make all my own maps, I write homebrew modules, and I use high-quality assets, like music by Michael Ghelfi Studios. I also create content for players on my youtube channel and patreon at no extra cost to my players (or anyone, it's all currently freely accessible.) If you're looking for a professional DM to hire for your group then let me know, I've got a relatively open schedule so don't be put off by the fact I'm from the UK. Any time zone is fine. Inclusive gaming is at the heart of what I do, and who I am. I provide inclusive LGBTQIA+ friendly environments, and have enjoyed a wide range of experience with people from all backgrounds. Bigots need not apply. My current goals with Tabletop RPGs are to eventually stream them on my twitch channel, keep up my RPG meme Instagram, begin publishing my own RPG material and also create my own nerdy paraphernalia; such as dice sets and amiguri dolls. In meatspace (real life) I'm in my mid 20s, queer (he/they/she are all fine), British gamer living with disability in the middle of the countryside. I found tabletop gaming after my first year of suffering from Fibromyalgia (my disability) and haven't looked back since. It has helped me cope immensely. Formerly I have been a writer for computer games, a translator, and have a degree in English and Spanish. Other hobbies include board games, learning languages, boardgames, baking, boardgames, video gaming, going out on adventures when I can and board games.
Game Style - I always strive to have each of the three pillars (Combat, Roleplay, and Exploration) in every session. Furthermore, especially in systems like 5e, I have my own homebrew travel systems that make hand waving travel a thing of the past, and instead getting from A to B becomes its own epic adventure with real consequences. However, I can totally adjust the weight of each area of play dependent on a group’s preferences. Combat Style - With combat, I’m pretty confident I can challenge any party of adventurers, without it feeling unbalanced or overwhelming. Epic moments in combat have special attention paid to them, and the crunch of combat is done away with through my strong grasp of the rules, and ability to go with the flow with any player’s creative idea. CW: I often include some gore in my descriptions in combat. However, I am more than happy to adapt these descriptions dependant on a player's preferences. Voices - I can’t always say it will be good, and sometimes it can be cringe, but I’ve had some really heart-warming feedback about it and can assure you it’ll be entertaining. I’ve got a range of accents I can employ, and also can adjust the metre and characteristics of the voice so that it’s unique even if I am using the same accent back to back. Finally, I am British, so I just naturally have a GREAT villain accent. Role-play Style - Whether in combat, exploring, or in a social encounter, my job and joy is to provide a collaborative roleplaying experience for all involved. I always encourage players to involve one another, and delight in interparty chatter. However, I am also always conscious of moving the story forward at a pace comfortable for each specific group. With regular check-ins at the end of each session, I’m pretty good at keeping a finger on the pulse of the group’s wants and needs. Strictness to System - I absolutely stick to RAW when able, and whilst I might not agree rules are meant to be broken, they are certainly bendable! If there’s room in the rules for something to work, I will collaborate with the player to make it happen! Players won’t roll unnecessarily, and when you do roll, it’s because the game is about to be impacted by your awesome role-playing decisions. I’m super invested in making sure our stories have the right amount of tension, suspense, and climax, so that every session has maximum impact. Hopefully that’s enough about me, but if you need more information about me, or want to tell me about why you think you’d be a good fit in one of my games, I would love to hear from you! Please feel free to drop me a message here, or take a look at any of my socials, where I am more than happy to talk about all things role-playing games.
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