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Cost Per Player
$15.00
Andrew (CHorseCHell)

2 years on StartPlaying

230 games hosted

Highly rated for: Creativity, Inclusive, Teacher


About me

Hey everyone! My name is Andrew and I've been a GM for 8 years now, and a TTRPG player for 9 years. I love helping players tell a collaborative story and have the most fun they can! Most of my experience comes from hosting games for friends and co-workers over the years, but my dedication to the role comes from my love of an exciting and meaningful tabletop adventure! Reasons why you should give my games a try: 1. I'm great at improvising solutions for odd requests at the table, or for something that doesn't quite fit the rules 2. I'm a member of the LGBTQ+ Community and will not tolerate any hate speech or abusive behavior that is racially or queer motivated(intended or not) All respectful people are welcome regardless of sexual orientation, gender identity, or race. 3. I have a ton of experience helping new players get comfortable with 5th edition D&D! 4. More than happy to help build and level up characters and have helpful discussions to find ways to maximize everyone's enjoyment at the table! 5. I prefer running games with a healthy mix of on the rails type tasks with a massive sandbox world with consequences for player action/inaction. You as players are in this world and you are affecting it with every choice! 6. I love TTRPGs, and I love to make sure people are having as much fun as I am when playing! If you have any questions don't be shy! Contact me and ask away!


GM style

My style as a GM is always evolving. Amateur voice actor, with a love for a healthy mix of every tool that could possibly make a game great. Most importantly though, I am a flexible GM. I love a good sandbox adventure and a good tactical combat, but I also know how to balance combat and social encounters. Rewarding players for finding solutions outside of combat is just as important and impactful as drawing a sword. Consequences of player actions/inactions are a large part of my games as well. I try to make the game world the players are in feel like a living changing world as much as possible while enriching the story with player choices making a meaningful change!(whether they meant to or not)


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