Isaac "Achoobert"
he/him
5.0
(41)
Timezone
Language
About Isaac "Achoobert"
My job as a web developer taught me technology should never get in the way, I am constantly improving my virtual tabletop. The same goes for rules. I'm obsessed with making sure you know enough rules and in-game-lore to feel informed and empowered. I was trained how to teach a game to new players, and ensure they're having fun the whole time, when starting a university board game club. It's hard for everyone to make time for games. I do my best to run a scheduled game 'no matter what.' You may be surprised at what I “let you get away with” – but that's the point of a roleplaying game! The whole reason I’m here is to allow you greater freedom than any computer or boardgame could ever allow. My role is to invent reactions and consequenses. I have diagnosed and medicated ADHD, one of the ways it can show up is a deep craving for emotional intensity. My toxic trait is seeking strong reactions. Years of unconscious practice mean I have developed a knack for pressing buttons, stirring up conflict, and chasing those moments that make people around me feel. That used to get me into trouble. But as a GM? It’s my greatest strength. I channel that energy into crafting unforgettable story beats and emotionally charged choices. When you disappoint a friendly “Non-Player Character”, I’ll make it hurt. When a villain taunts you, you will burn to take them down. I use every narrative trick in the book to draw you deeper into your character’s journey, until you feel it in your gut. Join me in crafting adventures where your characters live, breathe, and grow! (possibly into horrible flesh monsters, to be determined)
At a glance
1 year on StartPlaying
126 games hosted
Highly rated for: Creativity, Teacher, Storytelling
Average response time: 5 hours
Response rate: 100%
Featured Prompts
I became a GM because
I love the medium. Nothing hits like the fate of a character hinging on the dice. I like the idea of producing movies, but there's too much time and effort before you get to show it to anyone. TTRPGs feel like I'm producing... and the players are the writers room, actors, and audience
I got started GMing...
When my older brother took a break from the role. Fear make me duck becoming a regular GM until our family game was at risk. Turns out it's all about consistency! I've long aspired to create short films and sketches, write short stories etc. A weekly game is the kind of structure I needed!
When I'm not running games I'm...
3d printing, painting miniatures, or coding (day job and Foundry VTT mods). ADHD is great at sending me on sidequests 😮💨
How Isaac "Achoobert" runs games
At my table, your characters take center stage. I'm dedicated to weaving a rich tapestry of character interactions, using every tool at my disposal to explore what I see as the main cast of a TV show. My favorite tool for descriptions is to use cinematic language; "the camera pans..." "we smash cut to..." You will not find yourself on a set of rails, watching a story go by. I aim to put your character to into s̵itu̴a̵tio̸ns, and together we find out what happens :D My narrative style is all about collaboration; I want to hear from you. How does your character perceive the unfolding events? What emotions are stirred within them by the challenges they face? The world we're creating together is all about your characters! Whatever your comfort level with roleplay, my table will be a place where your stories will flourish. Let's embark on a shared journey!
Featured Prompts
I deal with rules issues by...
By talking it through, rules should feel understood and fair. If something slows the game down, I’ll make a fast ruling to keep the momentum mid game, then clarify in the group text chat between game sessions. Game time is precious!
I prep by
Reviewing or creating Secrets and Clues. I'm not a novelist, I don't make scripts or flowchats. The game exists for players to interact with.
My favorite trope is...
The monkey's paw. A character gets what they want.... then learns to Be Careful What You Wish For
Isaac "Achoobert"'s ideal table
Cinematic, character-driven, and welcoming. I run games like an unfolding prestige TV series. I encourage player input, emotional investment, and bold choices. Expect narrative momentum, rules that serve the story first, and horror that hits just a little too close to home.
Featured Prompts
If you're into ___, you're going to love my table
Horror, building tension, and bad things happening to your character
I love it when a player
Makes a choice I never expected... ...when a player knows what their character wants, even if it’s messy. Especially when they chase that goal into danger, heartbreak, or triumph.
I think min/maxing...
is hilarious. I'm going to need answers as to why your character is the way they are. But when it comes down to it, this is a game with numbers! If your goal is to contribute to the party I see no problem with it
Isaac "Achoobert"'s Preferences
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