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Cost Per Player
$30.00
Ace

Ace (he/they)

h$

5.0

(47)

Streamer
LGBTQ+
Queer
Neurodivergent
Voice Actor
Game Designer
PX

3 years on StartPlaying

uB

46 games hosted

nr

Highly rated for: Storytelling, Voices, Inclusive


About me

Hi! My name is Ace! I absolutely love running D&D 5e games for people. Particularly, I love teaching D&D to new people and showing them what I love about it. Below are just some of the aspects that I believe make my games special: -I almost always make my own custom maps on photoshop. I live-edit the maps while screen-sharing to use them during games. The maps I create make the game more visually engaging for the players and give them at least some of the experience of playing at a table. -I do different voices/accents for each different character in my games, which I study in order to do well. -I love making a variety of encounters to incorporate into the games I run. For instance, I vary up types of battles and battle mechanics, but I also work hard to create interesting non-combat encounters like mysteries to solve, complex social encounters, puzzles, mini-games, etc. -I make an effort to make the worlds of my games diverse by including characters of color, LGBTQ+ characters, characters with disabilities, and neuro-diverse characters. -I use professional level Audio/Video equipment to improve the quality of the video calls when playing. -I often create games inspired by real-life events or other interests. For instance, I currently have a short, level-10 campaign inspired by the Haunted Mansion ride at Disney world and a one-shot based on the battle of Omaha Beach on D-Day. If you're interested in playing in a game that I run, don't hesitate to let me know. I'm sure we can work something out!


GM style

I want the games I run to be fun and satisfying more than anything! A lot of GMs can be dry or so concerned with rules that they don't let cool, creative ideas happen. I love to goof around and allow for fun, silly things to happen in my games. I can be a stickler for the rules sometimes, like when it involves teaching someone about the game. However, when it gets down to it, I believe the story and the player-experience take precedent over the nuances of the rules. -I do different voices/accents for each different character in my games, which I often study/practice in order to do well. -I love making a variety of encounters to incorporate into the games I run. For instance, I vary up types of battles and battle mechanics, but I also work hard to create interesting non-combat encounters like mysteries to solve, complex social encounters, puzzles, mini-games, etc. -I make an effort to make the worlds of my games diverse by including a variety of characters of color, LGBTQ+ characters, characters with disabilities, and neuro-diverse characters.


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