Ace the GM
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About Ace the GM
Welcome, friends! My name is Ace. I am an experienced, professional game master (or GM, for short). I primarily run games for Dungeons and Dragons 5th Edition (aka D&D 5e). I would love to run a game for you! I have been playing D&D since 2013, running games (GMing) since 2016, and doing so professionally since 2020. Since I started GMing professionally, I have consistently been running one to four weekly campaigns at a time. In that time, I have also taught dozens of people to play D&D from scratch. I have livestreamed the games I run, edited/produced videos of them for my youtube channel, and made educational videos about D&D. I believe D&D can be for everyone and that there is a version of it that everyone can enjoy. That’s why I love teaching people about the game and introducing it to those that might not have experienced it otherwise. In that interest, I want everyone that plays in one of my games to be comfortable, have a good time, and never feel ostracized for lack of experience (or any other reason). Whether or not you choose to play in one of the games that I run, what’s most important to me is that you get to play and have a great time doing so! Some of my favorite D&D content is Dimension 20, The Adventure Zone, NADDPod, Dungeons and Daddies, Harmonquest, and the Vox Machina animated series. I’m a huge fan of Brennan Lee Mulligan’s GM style and have learned a lot from watching him play and listening to him talk about the game. Outside of D&D, some of my biggest interests are cooking, musical theatre, film/television, improv comedy, and games. A few of my all-time favorite games are: Magic the Gathering, Root, Wingspan, Catan, Blood Bowl 2, Kingdom Hearts, and Scrabble. If you're interested in playing in a game that I run or if I can be of assistance in your D&D journey, don't hesitate to reach out.
At a glance
5 years on StartPlaying
430 games hosted
Highly rated for: Beginner Friendly, Inclusive, Creativity
$35 per session
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
Featured Prompts
The three words my players would use to describe me are...
Patient, silly, and creative.
How Ace the GM runs games
More than anything else, I want the games I run to be fun and satisfying! I want them to take advantage of what makes D&D special and create a memorable experience for everyone involved. Below are the key features that define my style and how I run games: -PLAYER MOTIVATED: I will always prioritize players having a positive experience and the majority of what happens in-game will be driven or motivated by player choices. I never want anyone to feel ostracized for lack of experience. I want to foster a gaming environment that supports all players. -RULE OF COOL: I generally stick to the Rules as Written (RAW), but lean much more toward the Rule of Cool (RoC). RAW gives the game stakes, makes victories feel earned, and is essential to the game’s internal logic. However, I ultimately only stick to RAW as much as they don’t impede on a great moment or the players having a good time. -COMEDY ORIENTED: I am a naturally silly person and I love to make people laugh! Not all games are funny or lend themselves to a comedic tone, but I do really enjoy an opportunity for humor. More often than not, I end up leaning into funny moments that occur in-game and finding humor wherever possible. Brennan Lee Mulligan (a well-known game master) is who I most attempt to mimic in this regard. He is largely comedy oriented, but seamlessly transitions into serious, heartfelt, and even dramatic moments when it benefits the player experience and storytelling. -THE FOUR Cs: These are the traits that I try to reinforce in my players (and consequently their characters): curiosity, courage, creativity, and collaboration. Be interested, make brave choices, make creative choices, and make them as a team. -FAIR AND FLEXIBLE: I will adjust my style and tone to match the specific group of players, campaign/setting, and scenario. For example, while I tend to be lenient with rules for the sake of a player learning or having an exciting moment, sometimes I will be strict with the rules for that same reason. If I am running a campaign for players that are not confident with roleplay and love combat, I will adjust the campaign accordingly to be more combat-oriented and provide a more structured approach to roleplay. -NO AI, EVER: I do not use it at all and I ask that my players not use it either (as part of the game). That includes to take notes, write backstories, or create images. For a more detailed explanation of my GM Style, follow this link: https://docs.google.com/document/d/1m3r5oyHf1PCnchCFWszF8TtJMosl4pbtoEFOCblSB1E/edit?usp=sharing
Featured Prompts
I deal with rules issues by...
Making a temporary ruling on the spot that is fair/agreeable to all players and then revisiting later when we're not playing. When we revisit, we might look it up and explain our understandings of the rules, but ultimately we will agree as a group on what we think the rule should be going forward.
If my games were Movies they'd be directed by...
Mostly Edgar Wright, with some Greta Gerwig influence too.
Ace the GM's ideal table
My table tends to focus on narrative, strategy, and fun. We strive to tell compelling stories through character development and dramatic adventure that are still packed with comedic moments. If you like the social aspect of DnD, improv comedy, and working as a team to solve problems, you’ll enjoy my table. If you’re familiar with the series Dimension 20, that is the general atmosphere I’d like to foster and the tone I’d like to create. I do not use A.I. in any aspect of my games and I ask my players to do the same (unless it is pre-approved and for accessibility purposes). I always play via video chat with my camera on and I ask players to have their cameras on as well. D&D is inherently a social game and, in my experience, is significantly diminished when a large form of social connection is removed. Being able to see your fellow players not only fosters this connection, but also improves overall communication and the entire gameplay experience.
Featured Prompts
If you're into ___, you're going to love my table
Dimension 20
I love it when a player
Takes good notes and remembers details from past sessions.
I think metagaming...
Is generally best avoided, but ultimately an essential aspect of the game. It is a very broad term for when things outside the game affect things in the game. There are types of metagaming that are essential, but most types are damaging. What's important is learning the difference.
Ace the GM's Preferences
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