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Cost Per Player
$15.00
Joe
Professional Game Master
Joethey/them
Queer
Teacher/Educator
Game Designer

Player for
10 years
GM for
10 years
Hosted over
0 games

About me

I've been running tabletop for 10 years, starting with Cyberpunk 2020 and then moving to D&D 5E. I've run other games as well but D&D and Cyberpunk are the ones I'm most familiar with; I started running CP:RED when it was released and it's been a blast. Over the last 2 years I've been studying game and ttrpg design to better understand what makes things work well and feel fun in our favourite games. I love D&D, I love fantasy and (dare I say it) I do a really good job of running it. I ran a weekly, 2 year long (mostly) homebrew 5E campaign for TEN players from level 1-15. I can knit 5E sessions out of smoke at this point and if your party size is in the single digits, not break a sweat. If you need a DM for a 5E game, for a published module or a homebrew oddity, hit me up. I like to create fun, thoughtful, inclusive settings for people to explore and interact within. What I REALLY want to be doing though is running the games that no one can find a GM for. You know the games; the ones that you and your friends go 'Huh, yeah that would be fun to play' before getting right back to your Curse of Strahd session and never speaking of it again. I get it, the books are expensive, learning new game systems is a slog, no one wants to be the one to GM an unfamiliar game and it's always, ALWAYS easier to cobble together a party for 'the world's greatest role playing game' than any other. Let me jump on that grenade for you. Let me be your MÖRK BORG GM or maybe for your Cyberpunk RED game. Let me tell you some Tales from the Loop or show you the Red Markets. It's going to get weird, I'm going to make it weird. (I'll also remember you and your character's pronouns. Didn't seem worth mentioning but apparently it's hard for some people.)


GM style

I like to provide an experience that hits the Big 3 types of 'gameplay interaction': Social Interaction, Environmental Interaction and Combat. My favourite sessions are the ones where all three of those boxes get ticked, and I usually always plan sessions with a bit of everything unless there's a big battle or some downtime coming up, or we're playing a game that is much more geared towards one thing than another (Vampire: The Masquerade, for example, can be way more about manipulation and politicking than shooting vamps.) Whatever the game or system, I always try to provide players with plenty of opportunity for meaningful interaction with the gameworld. Whether it's talking with NPCs, hunting for loot or just killing some dudes, I think it's always important to provide players with meaningful choices, costs and consequences for their actions. i.e. "How am I going to convince this NPC to let me through the town gate? Will opening this creaky treasure chest alert nearby guards to my presence? Will killing this dude cause his bigger brother to swear revenge and track me down?" Inclusivity and player well-being is also very important to how I run my games. All of my games are LGBTQIA+ inclusive and my campaigns always include a session 0 where players are free to discuss hard and soft boundaries in terms of game content and interactions.


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