Charles Cochran
he/him
5.0
(19)
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About Charles Cochran
Hello! ( ͡° ͜ʖ ͡°)My name is Charles, one of the many fabled Forever GM with a lifelong passion for TTRPG, Since this is the about me section here are a few points about me \(`0´)/ I will run a game session for anyone, anytime! If you feel the price is holding you back reach out ☜(⌒▽⌒)☞, we can make a deal. ( ̄~ ̄)I have over 357 years! of made up experience. That's, A lot Of Dog years! o(´^`)o (ノ゚0゚)ノ~ I have run games of every variety, whether it be an immersive role-playing adventure, a highly tactical combat campaign, Puzzle solving rogue like heists even Ballroom intrigue(^_^;) I enjoy them all! My goal as a narrator is to meet my players where they have the most fun, and work with them to explore those concepts.(`ᇂ_ᇂ) I take pride in creating my own maps and finding the perfect background music for the tone I want to convey, while also throwing in unique personalities and voices for NPC’s to make every campaign a one-of-its-kind experience. (◔◡◔´) With a little over Three decades of experienceヽ(`⌒´メ)ノ, I have a large compendium of resources and experiences to draw upon to make sure every player feels included, involved and able to have the adventure they want. I am currently opening more campaigns and would be happy to have new and experienced players alike in those seats! I will wait here for you. ( G R I N )
At a glance
3 years on StartPlaying
91 games hosted
Highly rated for: Creativity, Storytelling, Teacher
How Charles Cochran runs games
I am a huge advocate for both character progression and player progression. I like to pose difficult choices with meaningful consequences to my players, and reward decision making and risk with equal rewards. I myself am a fan of roleplay, tactical combat, and creating loveable and memorable NPC’s. I understand every player's experience and preference is unique, whether you’re a front-liner or a wall-flower, I will work with my tables to include every player. When faced with player creativity, my go-to philosophy is “Yes, and” to help with collaborative storytelling, and player influenced outcomes
Charles Cochran's Preferences
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