Mac (he/him)
5.0
(11)
3 years on StartPlaying
22 games hosted
Highly rated for: Creativity, Rule of Cool, Storytelling
About me
With 20 years of experience, I’m here to deliver rule-of-cool adventures where your choices shape the story. Expect fast-paced action and cinematic moments where dynamic storytelling and collaboration come first. I love crafting tales that feel like a wild B movie, but I can also dive into deeper, character-driven narratives. Whether it’s leading a rebellion in Cyberpunk, surviving the wastelands in Fallout 2d20, or battling prehistoric beasts in D&D’s Plangea, my games are tailored to fit the tone and style you’re looking for. Right now, I’m running Plangea—a prehistoric D&D campaign set in a world where elemental planes are one, and the landscape itself is alive. Imagine hunting colossal monsters, crafting weapons from their remains, and dodging ancient taboos that summon relentless forces. But I’m also excited to explore other systems like Pathfinder, Mutant Year Zero, and Genlab Alpha. If you’re ready for an epic adventure that blends action, survival, and mystic awe, all you need is your imagination and a Discord account—let’s get rolling!
GM Style
I pride myself on being a flexible, adaptable GM who tailors each game to fit the preferences of my players. Whether you’re looking for roleplay-heavy sessions, tactical combat, heartwarming narratives, or just some silly, nonsensical fun, I’m here to bring your ideal experience to life. I primarily use theater of the mind, which lets us keep the action fluid and immersive. My games reflect what players want, ensuring everyone’s on the same page and having a great time. If I take the reins, expect a mix of B-movie action comedy, quirky humor, and unexpected twists. With theater of the mind as our canvas, players often note the unique, entertaining experience, and many keep coming back for more—so we must be doing something right!
Game Master Reviews (11)
Proficiencies
Players say this GM is great at:
Creativity
Rule of Cool
Storytelling
Mac's was a gem of a GM, always willing to listen and be inclusive with player input. This campaign never felt forced with many player agency choices becoming highlights for our players and still progressing the modules narrative. The combat portions where tuned up at times at player request with fair warning should we of missed the inherent implied threat before asking. I mostly play from a very improv and sandbox angle and was able to maintain my agency and have fun making my own player driven choices while experiencing a driving and engaging narrative, WITH fun easter eggs and personal NPC interactions developing along the story. Mac's very approachable and cooperative GM'ing style would help any player new or experienced really feel like they are part of the narrative! 10/10 - Approachable, collaborative, fun. (Just like games should be)
Mac is a good, flexible storyteller who is willing to pick up and run with player ideas - not every ST who claims to run with the ‘rule of cool’ does so fairly, which can feel really disruptive. I’ve never gotten that sense, and I’ve always interacted with him as a player in a way that leaves you keen to play, and that in a game where it’s important (like D&D, Aliens or Lancer) that the rules be followed reasonably fairly he’s always managed to balance cool with rules - that’s not easy, and I’d recommend Max for these sorts of games.
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