
DungeonDelverDean
he/him
5.0
(9)
Timezone
Language
About DungeonDelverDean
Hi there, I'm Dean; chemist by education, web developer by trade, and GM by passion. For the past six years, I've been running weekly games, creating memories and sharing in the tension and delight of those dice rolls with my regular play group. My primary experience is with D&D 5e and 5.5e, though a craving for crafting tense, survival-focused experiences has also led me to Call of Cthulhu. I am looking to bring short adventures and one-shots to life using these systems. So gather around the table, dim the lights and let the eerie melody lead you into the shoes of a character destined to face some unforgettable scenarios.
At a glance
5 years on StartPlaying
$15 per session
Featured Prompts
I started running games because...
It felt like capturing a mature version of my childhood shenanigans
People are always surprised when I tell them
I have aphantasia.
When I'm not running games I'm...
Crafting personal web projects or developing new skills
How DungeonDelverDean runs games
The GM's craft lies in weaving together past character decisions, NPC ambitions, and the evolving landscape to create a tapestry of scenarios in which the table pens its own tale. Roleplay, investigation, drama, intrigue, mystery, and discovery are my favorite elements of running games. I tend to keep the number of important NPC's low, favoring depth of character over volume. Reading player reactions and feedback is critical to building loveable allies, memorable villains, and reliable contacts ready to help for a price. Combat at my table is there to advance a narrative, showcase feats of strength, build tension, and put pressure on the party's resources. The encounter should server a purpose beyond simply filling and empty room. I run my games over voice chat on Discord, with ambient music to enhance the atmosphere and Foundry VTT as our virtual tabletop. If you want a flavor of what my sessions feel like, for a while I documented my personal groups sessions. Here is a two-part resolution to an adventure: ** Note ** The games documented on this website were not paid games. Many of the images on the site were AI generated, but all of the content and text within were not. For paid games, I will not use any AI generated assets. https://dungeon-delvers-inc-payload.vercel.app/sessions/the-moonlight-ball-pt-1 https://dungeon-delvers-inc-payload.vercel.app/sessions/the-moonlight-ball-pt-2
Featured Prompts
I deal with rules issues by...
Consult the document if quickly available, if still unclear (or unavailable) make a quick decision to maintain pace and make a clarification later.
Rules are...
Guidelines to keep the game flowing smoothly, and fairly. My general rule is, "Rule of don't take the mick".
When it comes to voices
My most loved NPC was built entirely around the fact he had a bit of a rough scouse accent. A scoundrel with a heart of gold. You don't need complexity, but simple changes in speech patterns, tone and accent is enough to make them unique.
DungeonDelverDean's Preferences
Platforms