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Cost Per Player
Game Designer

1 year on StartPlaying

5 games hosted

Highly rated for: Creativity, Voices, Storytelling

Average response time: 24+ hours

Response rate: 100%

About me

Inclusive, Friendly, Experienced with New Players, open-to-homebrew/ideas, and overall cheerful and fun loving DM with great improvising skills. Character-Based Storytelling and Player Driven Adventures are the heart and soul of Roleplaying Games for me. I love watching Characters grow and change based on the choices they make throughout their tales. With over 8 years of experience in Dungeons and Dragons 5e, Monster of the Week, and other game systems, I am very comfortable to adapting to any game or scenario, having been mostly focused on mindscape and pen and paper gameplay. My experince with improvised play and on the fly creation has allowed me to help tell tales and play without having to stop the flow of the game. I love focusing on characters, and helping players do what they want while working within the rules and comfortablity of every player! I am willing to adjust rules and such to better help players act out or play out the characters they want to play. I have many hours of experience helping new players get into the game and how to understand the game. If you're a new group, or maybe have a player thats new, I have the skills to help comfortably bring them in, I'd love to be the one to help bring you in to the world of Tabletop RPGs!

GM style

I believe in Roleplay and being in character over numbers and stats. I like actions over passive play. Descriptive actions and choices are important, being able to express your character through their actions and words is my favorite part. During the game, you are your character. You speak as them, you try and be in the moment as much as you can. I try and be lenient at times when it comes to things players want to do vs what the game says is capable. I am very roleplay heavy and combat light. Combat can be fun if everyone is still roleplaying while fighting. At the end of the day, the most important thing is everyone had fun and was able to do what they believe their characters could do and would do!

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