Yawning Portal Oneshots! Levels 1-13

Yawning Portal Oneshots! Levels 1-13

Dungeons & Dragons 5e on Foundry VTT, Discord, D&D Beyond

Price per player-session

You will be charged when a session starts

$10.00

Information

  • Duration: 3 to 3.5 hours

  • Number of players: 2 to 6 players

  • Experience required: Beginner

Price per player-session
$10.00

About the adventure

Welcome to a world of thrilling adventures and untold mysteries, all centered around the legendary Yawning Portal tavern. Each week, we dive into a new one-shot adventure, taking on the challenges found in the iconic Dungeons & Dragons module, Tales from the Yawning Portal. This game is designed for advanced players who seek excitement, camaraderie, and the opportunity to explore their characters' full potential in a series of self-contained quests. Set in the bustling city of Waterdeep, the Yawning Portal is more than just a tavern—it's a gateway to the unknown. At its heart lies a deep, dark well that serves as the entrance to the treacherous Undermountain. Each session, your party of seasoned adventurers will gather in the tavern, ready to descend into the depths or embark on daring missions across the Forgotten Realms. Our weekly one-shot format allows you to try out different characters, tactics, and storylines, all with my guidance and consultation to ensure a rich and engaging experience. Whether you're experimenting with a new build, testing your mettle against formidable foes, or delving into intricate role-playing scenarios, this is your chance to push the boundaries of your D&D expertise. Join us for the Yawning Portal Adventures if you crave the thrill of the unknown, the challenge of complex encounters, and the joy of collaborative storytelling. With each session offering a new and unique adventure, you'll find endless opportunities to hone your skills, forge new legends, and enjoy the rich tapestry of the Dungeons & Dragons universe. Let's make every game night an unforgettable journey!

Artist
Voice Actor
Game Designer
Multi-lingual

1 year on StartPlaying

1 game hosted

Highly rated for: Sets the Mood, Teacher, Creativity

Additional Details

How to prepare

To ensure a smooth and immersive gaming experience, here are the steps your players need to take to prepare: 1. Specifications Foundry VTT: - Players will need a reliable PC that meets the specifications to run Foundry VTT smoothly. Recommended specs include: - Operating System: Windows 10, macOS 10.13+, or a modern Linux distribution. - Processor: Intel Core i5 or equivalent. - Memory: 8GB RAM or more. - Graphics: A modern GPU with at least 2GB VRAM. - Storage: 2GB of available space. - Internet: A stable broadband internet connection. 2. Microphone: - Players should have a high-quality microphone with noise cancellation to minimize background noise and ensure clear communication. 3. Discord Account: - Players will need to create an account on Discord, which will be our primary platform for voice communication and session coordination. 4. Reading Materials: - Before our first session, players should read through some provided rules and guidelines, which will include details on what actions they can take during their turn and other helpful tips. These will be shared in PDF format. 5. Character Creation Preparation: - Players are encouraged to familiarize themselves with the character creation process. Watching relevant YouTube tutorials and reading the rules in the Player's Handbook will be very helpful. 6. D&D Beyond: - Players should create an account on D&D Beyond, where they will join the campaign and create their characters using shared content provided by the DM. 7. General Rules Familiarization: - It is recommended that players have a basic understanding of Dungeons & Dragons rules. Reading the core sections of the Player’s Handbook, such as combat, spellcasting, and character creation, will be beneficial. Doing that you will be well-prepared to jump into the adventure and fully enjoy the immersive experience of our D&D sessions.

What I provide

As your Dungeon Master, I bring a wealth of tools and an engaging style to ensure every session is immersive, challenging, and fun. Here’s what you can expect from my games: Virtual Tabletop (VTT): We’ll be using Foundry VTT, an advanced platform that allows for dynamic and interactive gameplay. This includes custom maps and tokens, enhancing the visual aspect of our adventures and bringing the world of Dungeons & Dragons to life. Maps and Tokens: I create detailed custom maps and tokens to represent characters and environments, ensuring each scene is vivid and engaging. Whether we’re exploring ancient dungeons, bustling cities, or vast wildernesses, you’ll have a clear and compelling visual guide. Music and Sound Effects: To add depth to the narrative, I incorporate ambient music and sound effects. From the crackle of a campfire to the clash of steel in battle, these audio elements will enhance your immersion in the game world. Homebrew Content: While I adhere to official D&D rules, I also enjoy incorporating homebrew content to keep the game fresh and exciting. This might include unique magic items, custom monsters, or specialized encounters tailored to our campaign. Character Voices: When possible, I bring characters to life with distinct voices and mannerisms, adding personality and depth to NPC interactions. This helps create a more engaging and memorable role-playing experience. Tactical Combat: I emphasize tactical combat, integrating strategy and planning into our encounters. Fans of turn-based strategy games will find familiar enjoyment in positioning, teamwork, and creative problem-solving during battles. Rule of Cool: While I respect the rules as written, I also embrace the Rule of Cool. If a creative or epic idea fits the moment, I’m open to bending the rules to make it happen. This encourages imaginative play and memorable moments. House Rules: To add a unique twist, I’ve implemented a special house rule: each player receives one token per dungeoncrawling that can be used to reroll any result they don’t like. Use it wisely, as once it’s spent, it’s gone for the rest of the Dungeon!

Gameplay details

To ensure a safe and enjoyable gaming experience, we will implement a variety of safety tools. Here’s how we will use them: 1. Session 0: - When: Before the campaign starts, in a separate session. - How: We'll gather to discuss the game’s theme, tone, house rules, character creation, player expectations, and boundaries. This is also the time to introduce and explain other safety tools. - Why: To ensure everyone is comfortable and on the same page. 2. Lines and Veils: - When: During Session 0 and whenever new content or themes are introduced. - How: Players will define their hard limits (Lines) and soft limits (Veils) on certain content. We’ll document these boundaries and ensure they are respected. - Why: To avoid triggering or uncomfortable content. 3. Luxton Technique Discussion: - When: During Session 0 and as needed. - How: Facilitate a thorough discussion about comfort levels and boundaries, using structured questions. - Why: To ensure comprehensive understanding of each player’s boundaries. 4. Monte Cook RPG Consent Checklist: - When: During Session 0. - How: Each player will fill out the checklist privately, and we'll review the results collectively to establish common boundaries. - Why: To communicate preferences and boundaries clearly. 5. X, N, and O Cards: - When: Introduced during Session 0 and used throughout gameplay. - How: Explain the function of each card (X to stop, N to modify, O to continue). Both physical and digital versions will be available during sessions. - Why: To provide real-time feedback and ensure player comfort. 6. Luxton Technique: - When: Throughout the campaign. - How: Use techniques like check-ins, safe words, and clear communication to respect boundaries during gameplay. - Why: To maintain player safety and comfort. 7. Open Door: - When: Introduced during Session 0 and reminded regularly. - How: Players can leave the game at any time without penalty. Encourage open communication about the need for breaks. - Why: To ensure players feel safe and not pressured. 8. Breaks: - When: At regular intervals (e.g., every hour) or as needed. - How: Announce scheduled breaks and be flexible with additional ones. Use these pauses to check in with players. - Why: To prevent fatigue and manage stress. 9. Bleed: - When: During and after gameplay, as necessary. - How: Acknowledge emotional bleed and offer support. Discuss in-character and out-of-character boundaries during debriefing. - Why: To help players manage emotional crossover between game and real life. 10. Aftercare: - When: After each session. - How: Check in with players to discuss their feelings about the game. Offer support and address any emotional distress. - Why: To ensure players leave the game on a positive note and feel supported. 11. Debriefing: - When: After each session. - How: Hold a short discussion where players can share their experiences, what they enjoyed, and any concerns. Use this feedback to improve future sessions. - Why: To help players process the game’s events and provide constructive feedback. 12. Stars and Wishes: - When: After each session. - How: Ask players to share "Stars" (what they liked) and "Wishes" (what they hope to see). Document this feedback for future reference. - Why: To gather positive and constructive feedback to enhance the game experience.

Content warnings

    (none)

Safety tools used
  • Aftercare
  • Bleed
  • Breaks
  • Debriefing
  • Lines and Veils
  • Luxton Technique
  • Luxton Technique Discussion
  • Monte Cook RPG Consent Checklist
  • Open Door
  • Session 0
  • Stars and Wishes
  • X, N, and O Cards
How will character creation work

Character creation will take place during Session 0, ensuring that everyone has a solid foundation before the campaign begins. Here’s how the process will work: Dice Rolling for Stats: We will roll for stats using D&D Beyond, with players sharing their screens to maintain transparency. Each player will roll 4d6, discard the lowest die, and total the remaining three dice. This process will be repeated eight times, from which you can choose the best six results for your character’s abilities. Race and Class Selection: You’ll start by selecting your character’s race. With access to my shared D&D Beyond content, you can choose from a wide variety of official races and classes to create the character you envision. Starting Level: You have the flexibility to choose your starting level based on the nature of our one-shot adventures. Options include starting at level 1, 3, 5, 8, 9, 10, or 11, allowing you to tailor your character’s progression to your desired level of complexity and power. Character Integration: Once your character is created, you will join my campaign on D&D Beyond. This integration allows for seamless management of character sheets and easy access to shared content, ensuring that you have all the resources you need to bring your character to life.

Players can expect

  • Combat/Tactics: High
  • Roleplay: Medium
  • Puzzles: High
  • Experience Level: Beginner

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