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Shadow Run | Welcome to the Shadows

Shadow Run on Roll20

It's 2053, the sixth age. Humanity has entered into a time where magic exists once again. Corporations rule the earth and even though governments still exist, they are mostly pawns to the big players. Power struggles hap...

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Additional Details

How to prepare

Have a Roll20 account ready. I'll supply characters. If you have your own 3rd edition characters, contact me prior to the game. If you know what type of character you want, let me know in advance. Options may include: Street Samurai, Mercenary, Decker (computer hacker), Face (the negotiator with tons of contacts), Hermetic Magician, Shaman, Gang Member, Rigger (interfaces with drones and vehicles), and Physical Adept (magical person with physical powers). If you have a character concept that you think would work, contact me.

What I provide

Dice are online, characters are also supplied.

What else should you know

I only speak English. If the suggested times don't work, please let me know so I can schedule a time that does work for you.

Gameplay Details

I am using the 3rd edition system. A typical Shadowrun game is tons of investigation and planning in the beginning. The ultimate goal is to get into a place and out without combat. It never happens that way, but one can always try. Most of the game is planning for the run itself, getting in touch with contacts, setting up how you're getting into a location, etc. The last moments of the game is dealing with whatever has happened at that location and fighting your way out. That is why the combat level is rated low but puzzles high. For a quick rating, I tend to run at a PG-13 rating. If younger children join up, I will modify to where parents are comfortable. For horror based adventures, players are encouraged to use traffic light signals when it comes to comfortable/uncomfortable situations. Green is fine, yellow is proceed with caution, and red is a stop. You can either type this in the VTT I'm using or say it out loud in the Discord chat. The last thing I want is players to feel uncomfortable. I want to create a game experience that everybody enjoys.

How Will Character Creation Work

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Players can expect

Combat/Tactics

Low

Roleplay

Medium

Puzzles

High

Experience Level

None

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